Fatal Exit's Recent Forum Activity

  • Great post dude! Very cool ideas, I hope some of this can be implemented down the line. 💛

  • After starting work on it over 1 year ago, and then procrastinating a bunch, Thinking with Wormholes is finally here to play.

    Thinking with Wormholes is a 2D, top down space arcade game. It is inspired by Asteroids, but with a unique portal mechanic and a retro GameBoy inspired aesthetic.

    Here's a link to the game's page.

    https://fatalexit.itch.io/thinking-with-wormholes

    And here's a link to a gameplay video!

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    Hoping to also launch an android version soon!

  • This is an amazing development. The only issue I really had with Construct at all was its desktop export bloat, I could have a low poly 3D Unity game that had a download a lot smaller than a pixel art C3 game using the old Node Exporter. I tended to publish pretty much only web builds with C3 for this reason, mobile also similarly having the benefit of a small file-size.

    As I have a somewhat limited upload speed on my internet connection, I am really happy to see this and hopefully not having to re-upload a 200mb file for a bug-fixed game build 10 times over the course of a few hours, when the game itself is a tiny fraction of that.

    I really hope this continues into development, even if it ends up being Windows only (or until a similar solution is available for the other desktop OS). I think this will also hopefully make Construct a lot more competitively viable for making mini PC games with tiny download sizes, compared to similar engines that just compile a build without packaging a ton of libraries.

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    Progress as of yesterday!

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    Just started this project earlier today, not 100% sure where it's going to go, but it is taking inspiration from both Asteroids and Portal (with a hint of Galaga inspired space shooters.)

    I am hoping that it will support both Desktop and Mobile.

  • Also made a scirra arcade build if anyone is interested:

    https://www.construct.net/en/free-online-games/neon-depths-14913/play

  • Here's a link to the game if anyone wants to try: https://cilliancreates.itch.io/neon-depths

    It's a HTML5 build so it should work cross platform (and even on mobile)

    This is a prototype demo (somewhat like a vertical slice) to gauge if people would like me to continue working on this project. Initially begun in January 2020, though there were lots of breaks, it took about 2 1/2 months of casual solo dev to create this (I created all assets, programming, animations, sound and music, other than using a Kenney font, and using some of his UI designs as a base.)

    There are 6 Levels Currently including 2 unique Boss Levels. There is a level select system once you have unlocked levels.

    The game is playable with touch controls, mouse, keyboard & gamepad though the ingame menu doesn't yet function with gamepad so you need the mouse for that.

    There is an options menu where you can adjust master audio, music, graphics settings (disables a few FX and godrays on low, use low if performance isn't great, (please don't mess with this on mobile as I am not sure if it wil do bad stuff)) and a reset save function.

    Demo created with Construct 3, Affinity Designer, Tilesetter, Creature2D, JuiceFX, Reason & Fl Studio.

    Here are some screenshots if anyone is interested!

    And here's a quick Youtube video:

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  • I should have thought about music! I imagine that makes up a large chunk (probably the majority) of the remaining 165MB. Should have thought about that because I have more experience as a composer/music producer than a dev haha.

    Thanks for all this info on this project, looks really cool, and quite unique when it comes to today's games. I wish you luck on steam!

  • I can't imagine how much of a nightmare using cloud save on a project that large would be. I just thought about that haha.

    I think the largest project I have created in C3 was around 30MB. Your project is more like a UE4 one. But obviously the video content explains that. I would be curious as to the full size of the project not including the videos would be (bet it's tiny in comparison.)

    But props for making a game like this. I used to love games with cheesy FMV cutscenes like the Command and Conquer series.

  • And the award for the biggest Construct project goes to...👏👏👏

    (In terms of storage space!)

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  • Looks really cool 👍!

  • Thanks for sharing this, these are fantastic! Must bookmark these tweets!

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Fatal Exit

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