AySquirrel's Recent Forum Activity

  • The graphics are cute

    Doesn't seem like there's a whole lot of substance though as far as actual gameplay goes

    If you're looking into one touch controls, definitely check out a game on the app store called "Badland" for reference. It's a really good example of how to create a huge amount of depth while still being restricted to extremely minimal controls. Not saying that's the path you have to take, but just so you can see what other developers are doing with the gameplay restrictions that you're using here

  • ^Yeah same; I can't seem to get past the initial loading screen :(

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  • Huh

    Kinda weird but I do love me some maths ehehe

    A leader board would be nice, too

  • Oooohhhhh nice artwork

    Any chance we can get our hands on a playable demo?

  • Yeah this used to happen to me a lot actually

    The first time I just emailed Scirra support with the new file and Tom had to manually update it for me if I remember correctly.

    After that, it happened again, so I just uploaded the old version for the time being

    What it ended up being for me was that, even though it didn't say it, the new file I was trying to upload was too large, so I cut back some of the audio and animations and it worked after that

    It could be something different for you, though; I obviously don't know exactly how it works but yeah

    Best bet is probably just to email them directly

  • Wow the audio and even more so the visuals on this thing are insane

    In a good way lol

    But I had such a hard time actually playing through the demo not so much because of the actual game's difficulty, but because the keyboard controls and ambiguity of how checkpoints work made it feel so taxing to try and play

    Brilliant work graphically and atmospherically, but yeah like some others said in the comments keyboard controls could definitely use some work, and checkpoints need to be explained somewhere along in there

    Best of luck moving forward with this project :D Can't wait to see how it turns out!

  • The only feature that I think Sprite Editor really lacks is the Crop tool. (the one where you select crop area, not just trim transparent edges)

    Yes, you can crop by manually changing image size, but the Crop tool would make it so much easier.

    You can select an area of the image with the Rectangle Select tool and then click "Crop" to do this, no?

  • Oh wow this is really coming along

    Really fun to play, too! Was not expecting that last hidden tidbit at the end of the story mode either haha

    Best of luck on development :)

  • Awww this is cute!! It's like a bunch of little fetch quests haha

    I'm not sure what I'm supposed to do to pass the third level, though... I've gotten all three items and inflated my balloon, but then? idk

  • This post confuses me :)

    Referring to the Pirate Princess badge ( http://www.scirra.com/badges/39/found-the-princess ), which I have YET TO OBTAIN

    THIS ISN'T A JOKE GUYS

    WHERE IS SHE

  • Oh wow, this is actually really fun!

    However, on Master puck right now, I don't seem to gain control of my character when the level starts? Like I can't boost or turn or anything; I'm just stuck watching him endlessly kill me since I can't move lol

    Other than that, yeah the main thing I'd say is obviously the visuals need some polishing up like you said

    I'd actually be super down to help you with that though too btw if you're still looking for someone

    You can look at some of the artwork I've done for my own current project for some credibility as an artist lol:

    https://www.scirra.com/arcade/adventure ... demo-14403

  • The initial ringing sound is a bit jarring...

    Interesting concept, though

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AySquirrel

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