EmperorIng360's Recent Forum Activity

  • I thought Construct 2 DOES notify you- At least when I would run r50-something, it would say "There is a newer version of C2 available; please download that!"

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  • It looks good and is playable, and things run smooth in Firefox 5, at least for me. Parallax looking good.

    My only gripe being the mouse + arrow keys is an awkward setup; being a MAME hobbyist, I'm much more comfortable with arrow keys + ZXC or WASD + something.

    Also I didn't know what the bases were until experimentation (they don't look like bases!), and I didn't know what the bombs were good for until experimentation (I thought they were initially useless). I can chalk that up to being a beta though.

    All in all, a very praise-worthy effort!

    Did you have all the enemies just be on bullet behavior, and have random spawning? Or did you have them placed copy-paste all around the layout?

  • What you can do is make points a global variable, and do something like

    System

    -Every Tick

    --Set [text] to 'vpoints'

    vpoints being whatever you want to call your global variable for points. To add a global variable, right-click on an event sheet.

    That way the score is displayed regardless of layouts, IF that event sheet is not layout-specific.

    Meaning, you have an event-sheet with all your settings for points, controls, etc.

    THEN you go to say, level 1 or layout one's event sheet, right-click, and INCLUDE that event sheet.

    If this sounds confusing I can clarify.

    Hopefully that helps.

  • flemmig, Construct Classic files are not compatible with Construct 2- they are running off of entirely different code and software. Just about anything made with CC would not be totally applicable to things done in C2.

    CC should handle a bubble sort like this just fine. It should also handle a large (100+) number of entries without slowdown. Maybe use 2 seperate array objects if you'd like to keep hsnumb and hsname seperate.

    If you'd like I'll make a cap of this for you.

    If you were to make one i sure wouldn't try to stop you. <img src="smileys/smiley2.gif" border="0" align="middle" />

    <font size="2">I'd love to see it, hah!</font>

    For anyone else reading I would recommend looking at Verve, though the way Verve handles arrays is not exactly something for a beginner to jump right in (you'd have to be familiar a bit with how arrays work before trying to use tulamide's example, though he does explain everything with nice long comments). Then again, the proof is in the pudding- Verve works and works darn well.

    All the same I always love to see multiple solutions to common problems and am definitely curious ie this sh*t has stumped me for a good while now.

  • Very good- I hope you do very well at your new occupation!

  • It's quite simple, though. You sign up for a paypal account... And then transfer some money from your debit card... into your account.

    And voile. You can pay with your debit card.

    And you know what you can just say "fook it" to your paypal account after that.

    EDIT:

    these censors will never cease to make me l o l

  • If there's one thing Construct Classic has always been spotty on, it's accessibility for new people learning to use it.

    You mostly have to seek out as many tutorials that users have informally made, and scour through the Help forum for anything that might relate to what you're doing, for your answers. There is not really a systematized method of "learning how to use Construct Classic." It's much more of an ad-hoc affair.

    Hopefully C2 will be better in that regard and I think Tom and Ashley are pretty consciously aware of that stumbling block in CC (thus C2 is full of example files).

    The problem is that unless you have super-dedicated folks, or paid folks, you won't get "teachers"

    But that'd be unfair to say that, because the people who DO know a lot (newt, lucid, deadeye, and so many others!) have given so much help on the help forums and in their own tutorials, plugins, etc., that it is almost a "school of construct" in that way.

  • Very nice- simple and fun.

    One small technical hitch that has not been mentioned: clicking the music note mutes the music, but it doesn't unmute the music when re-clicked. I think this has more to do with the current state of sound in C2 though.

    All in all, good job!

  • Have a nice vacation.

  • I like the streamlined and -to-the-point- nature of these types of videos.

    doesn't beat around the bacon. I mean bush.

  • I think the issue was that he thought he needed the physics behavior so that objects would be able to jump, fall down, etc.

    Platform behavior is more than sufficient.

  • Lol, it's more or less obvious you did something wrong. :p

    Your event sheets are pretty confusing- they need some organization and simplification, on a wide scale.

    Oh, and here's the big kicker:

    All of your objects, from what I can see, have the physics behavior.

    If you have the physics behavior, ALL YOUR STUFF WILL FALL DOWN TO THE CENTER OF GRAVITY.

    SO REMOVE THE PHYSICS BEHAVIOR- WHATEVER YOU THINK IT IS USED FOR IS NOT THE CASE.

    I tried toggling events before the obvious hit me.

    What you want is platform behaviors and the like. Physics has specific uses, and just because you give something "physics" doesn't mean exactly what you think it means.

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EmperorIng360

Member since 29 Jun, 2011

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