EmperorIng360's Recent Forum Activity

  • Disco Man stage? With shag carpeting?

    Ha ha ha, that made my day.

    This looks great!

  • ... you could also use the system expression timer ... timer returns the time passed since start of the game in milliseconds <img src="smileys/smiley4.gif" border="0" align="middle">

    But I admit, I wasn't very clear on that.

    Here is the link to the Wiki, btw: Construct Wiki

    Thanks for clearing that up with the very helpful explanation. I usually take posts like that and save them to a word file for future reference. : D

    I wasn't entirely sure if I needed one or two variables (apparently 3), or if there was a behavior or object I should have been using. Tomorrow when i am at my laptop with the CAP project file I'll begin to sort things out.

    I'm sorry but I don't quite understand. Is it the kind of input (name typing, or selecting letters per digit by using up/down/left/right) you are concerned of, or the actual values to store?

    Yeah, it's just name input. But it's like the old arcade inputs, where there are three spots, in which you can put any letter or number you like. Like:

    _ _ _

    can be

    B T D

    or

    6 Y T

    or whatever you want to input.

    Selecting letters. I was thinking maybe use an array to store all of those selections, in some way.

    What I was thinking was that each spot on the array corresponds to a PV- let's call it "NameEntry"

    1 on NameEntry corresponds to A, 2 to B, and so on.

    So for the three blank spots, scrolling down would increase the value of NameEntry, thus scrolling through the letters/numbers, before resetting back to A.

    Does that make sense?

    They both are relatively easy. Using ini-files you have all of the informations stored in 1 file, while arrays may use 2,3 or more files, depending on the informations to save, but are more easily sortable. There are two other possibilities: You could also use a hash table.

    Arrays and hash table save their data in a binary format (non human readable), while ini files are simple text files. So you don't really need a crc32 protection for arrays/hashtables.

    Last, but not least you could use 's', a fantastic plugin by lucid. Sorting is easy as well as saving/loading. Plus, all data is not only saved in binary format, but encrypted also, without the need for extra code.

    It seems with Construct the possibilities are endless :)

    While I'll definitely take a look into S plugin, and maybe play around with INIs or hashes for a future project (that I might as well finish), I think I'll try to parse out arrays, unless I prove to stupid to figure them out (it took me like a week just to finally visually/mentally GRASP just what an array was, ha ha).

  • a little thing I miss is the snap-to-grid thing. Made world-building a whole lot easier.

    Ooh, maybe with the ability to set the distance of the grid points!

  • I have not finished yet with this task, mainly because of real-life business, along with me not understanding arrays very well.

    I have some more questions, if anyone would be kind enough to answer.

    1) Tulamide, when you say in your post

    "set timestamp to 'timer'"

    Is timer a global variable? Or is it a behavior? Same with timestamp.

    I am unsure, because I can't find anything preset that I can set them too. I am unfamiliar with CC expressions, and it looks like the Wiki for CC has been hidden away somewhere.

    2)

    So the way I am understanding arrays, they are like grids with values at each of the grid spaces.

    Now, I want a high-score table where people can enter their names, but I don't want something like "type your name here" since that is kind of lame.

    I was wondering, that maybe I can set up an array which has in each space the value for a letter, like A, or H, or a number, 0-9. Stuff like that.

    Of course, I don't know how I'd get that to work, but is it possible?

    3) Tutorials seem to be split on this- to do a score system, and a high-score system, do you go with arrays, or do you go with INI files (perhaps protected by CRC32), or perhaps some mixture of the two? Whatever is easier is good for me!

    As I said in my now defunct OP account, this is the last major thing (and it's quite a major thing!) before the game is complete, so any and all help would be appreciated, on top of the kind and generous help I've received thus far.

  • Sorry disabled again, give me 30 mins to update the site and the signature will appear in your profile for people with >350 rep.

    So with less than 350 rep, we don't have signatures?

    Gee I sure wish my old account wasn't glitched out of the forum every time I logged on!

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Scirra is like Quiet Cool.

    It's a place, but it's not here.

  • It looks pretty smooth and cool, Mr. Snool.

  • I would review the Iconoclasts "demo" and the Minitroid "tech demo"

    I use quotations, because they are by and far more polished and finished than a majority of things made with CC.

  • The thing that'd help the most in my game-making is the creation of a high-score table/scoring system tutorial, whether it be by use of .INIs or arrays, complete with an "enter your name" option.

    While Verve does have something like this, it's not quite the same (at least as a "traditional" high score table; for what it's worth, though, it like the rest of Verve is an excellent starting point), and I think there could be some benefit in giving a clear-cut guide towards making a high-score table.

    I've searched high and low on the tutorials and the "help using construct" forums, and while I've saved any useful bit of info into a word doc., there's nothing really dealing with the topic itself. Usually there's a "this is a strong foundation into making a high-score table" or "this works as a rudimentary version" and stuff like that.

    Believe me, if I knew how to do it, I'd make a tutorial for it, since it seems to me (through my searching) like an oft-requested feature.

  • Yeah, there are lots of Metroid fan games, but the actually GOOD ones are few and far between.

    This is one such of those games.

  • Another sh*tty update to youtube that isn't really necessary.

    EDIT:

    lol, my first time noticing the post-sanitizer.

    l o l

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sweet- that's something I've always wanted to know, too!

    But can it get even more specific than that?

    Like, from a point of 5.7 seconds?

EmperorIng360's avatar

EmperorIng360

Member since 29 Jun, 2011

None one is following EmperorIng360 yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies