The_Funny_Guy's Recent Forum Activity

  • om: hey kids, how do you like my new haircut?<img src="smileys/smiley17.gif" border="0" align="middle" />

    rush: I don't even know who you are anymore!<img src="smileys/smiley19.gif" border="0" align="middle" /> /QUOTE]

    beautifull <img src="smileys/smiley36.gif" border="0" align="middle" />

  • hey green color is calming <img src="smileys/smiley36.gif" border="0" alt="LOL" title="LOL" />

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  • put me on a stick but i actualy love new layout :)

    now the website and the forums looks more... "serious", if you catch my drift.

    the old style was shouting "me and my buddy are making programs in our garage".

    This new one when being a bit corporate and mainstream is also very elegant, readable and organised.

  • thanks for help. I looked on AGS and I didnt find a way how to make some puzzles without scripting. Also AGS support max. 1024x768 resolution. I want 1280x800 or higher.

    then try your luck with CC but take loads of patience with you. and devotion.

  • Looks good, but I'd get at least a Radeon HD 6850 instead of the nvidia 550.

    yea, Radeon all the way.

  • ahh i know this technique Newt quite well

    even more. For a nice laser with set end and start you can use panel object and the effect will be even better. For vertical or horizontal shooters you can use just good old tile bg object and it has great effect.

    not only the pattern if seamless is being smothly copied, but if you apply warp effect + progresive offset scrolling you will get something really amazing. almost like animation.

    But thats not the point.

    Theres no method that makes the laser really good. Nothing you seen from all that shooters.

    And if you want to have high quality laser in your game theres lots of thinking needed.

    For something that can be simple and easy. Just that.

    Look at the current objects CC has.

    Vector? Portal Math? bar chart? print? zip? card game?> profiler?

    Anybody ever used these in a serious project?

    if they are there - why not beam object? something that would be actualy useful.

    The whole point of Construct existance is to make life of non-programers gamedevs easier.

    I belive that "beam object" plugin would do just that.

    simplify.

  • yay for necroposting!

    was Rain cap ever released? who created it?

    its unlogical for a tutorial to have just exe without cap.

  • For easy lasers/beams creation.

    Basicly just take "title background" object and enable it to rotate. Sounds simple eh?

    Well then if the creator would also add animation option or/and offset control.

    Seeing how many space games are in creation these days(with my on top ) i belive much more then just me would be greatful.

    But this "beam object" use would be much more wide then just plain lasers.

    Just think of it please.

  • hmmm never actualy. couldnt think of any use for it that i would need.

  • Cybernetic Overload is very complex... you have to press the mouse button to shoot ;P

    nah i don't like rpg ;P

    and i see you played my game. Thanks!

    played and enjoyed

    [quote:36g6cn4m]It's good to always keep backups, and to create many smaller games before jumping into a full game of any kind

    that should be a golden rule for the whole Indie GameDeving

  • well i belive that runing past mine field you indeed can call "learning" to some degree

    No offence mate but in terms of complexibility Cybernetic Overload is rather simple.

    Try to make a RPG on CC then you'll see what i meant

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The_Funny_Guy

Member since 3 Jun, 2011

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