The_Funny_Guy's Recent Forum Activity

  • Well yes both CC amd C2 are fully capable of creating such a game without a smallest bit of programing knowledge and adventure games are one of the easiest to create in CC. (all based on switches, value checkes, simple pathfinding and edited colision mask + text objects)

    As a matter of fact ive created couple of them but none gained atention cuz of my lack of humanoid creation skills ^^

    But as Zenox stated - if you are aiming for purely adventure game use AGS instead of CC.

    What CC grants you over AGS is the option to mix genhres. So you can add some elements from diffrent kind of games to your Adventure one (like RPG elements or something)

    But be warned. CC is quite unforgiving and still buggy. So you have to make backups every now and then and if you are unexpirienced be prepared to waste more time not on the actual creation process but rather on debugging and finding what the hell gone wrong.

    I have worked with CC about 5h today. But 4 of that hours was bugfixing.

  • in this case i need to ask for a cap file. i am 100% sure that the culprit is something very trivial but i cant name it without looking at the cap.

  • well, on bottom of the right side of the construct UI you see couple of tabs: Project, Animator and Layers. Click Layers.

    You wil propably see one Layer.

    Click that little "File iconwith green triangle" then ensure it is on the top (by clicking on the gray upward triangle icon).

    Then click and hold the sprites and other HUD related elements and drag then "On to" the layer you recently created (literaly - on it) and drop it. From now on the elements you draged will be assigned to be on that layer (you can always do the same with anything and any layer).

    Then click that layer and on the left prosperities tab look for "Scroll Rate X" and "Scroll Rate Y" and set both to 0%.

    and you are preety much done

  • yeeaaah figured it out after making this thread... Sorry!

    it apears its a habit of my on this forum heh. to give a question and to answear it myself right after giving it

  • glad to help

  • just keep all the HUD on seperate layer and set the scrolling of that layer to 0 x/y

  • Hi guys!

    Lately ive discovered the wonders of Plasma object and what a cool effects it can grant you with. The problem is - it has a base "cloud-like" image which ruins everything and which i would like to disable. Basicly i am "pasting" images into sprites creating that nice shadow effect. But i dont need thatr ulgy cloud at the bottom.

    Any idea about how to get rid of this thing?

  • nice game but please change the firing from "when clicked" to "when hold"

    my mouse is quite aged and i dont want to overclick her after one day of playing this nice game =)

  • i see. should i use this with "set positiom x/y" ?

    what type of command to use?

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  • Okeey... you want me to print it and stick on my fridge doors or something?

    please make your answear a bit more explanatory, i am not a CC pro.

  • To the point:

    I have spaceship sprite (which moves and when not moving usies Sine Beh) which has couple of moving sub-sprites (panels, turrets, launchers etc) at i want them to "stick" to the image points of their destiny and mostly it works. But this is my problem - i want the sub-sprite to "float" with the parent sprite but also move having in mind the sine changing position. think about a hatch doors on side of spaceship that opens by sliding in a direction(being behind the ships) and i dont know how to set it. i want the "hatch" doors to slowly open and close when i order so but with sine beh in mind.

    Ofcourse i can do the same by adding frames to the spirte but this seems more VRAM eating and less elegant (and mostly - needless)

  • Shame. RIP indeed.

    He died as he lived.

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The_Funny_Guy

Member since 3 Jun, 2011

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