Stormsong's Recent Forum Activity

  • Hi all! I thought I'd start a topic so we can all just chat about what we're playing at the moment, so we can discuss the games with others, find co-op buddies or get recommendations from others. That sound good?

    I've been playing Gears of War 3, Splinter Cell: Conviction and Minecraft lately and loving them all.

    Oh and I bought 'Ben There, Dan That' and 'Time Gentlemen Please' off Steam - has anyone else played them? If you like Broken Sword or Monkey Island they're well worth a go.

  • I seem to attract coincidences.

    A non-teaching assistant started at my primary school when I was about 8, turns out she used to babysit my cousin. They lived 100 miles away!

    I only had one night out in my first year of uni as I commuted - and on that one night I bumped into a friend from school who wasn't even studying there.

    On a trip to Durham once my friend was reminiscing about how much he hated some girl called Heather from school. As soon as we got off the train, we bumped into her in the street. Weird.

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  • Tenpoundpixel that looks beautiful! If my game ends up looking a quarter as good as any of the things I see here then I'll be happy!

  • Ah, I was going to suggest that the font looked somewhat out of place compared to the rest of the visuals but you've sorted it! Looks fantastic, very stylish! :D

  • Haha this was great fun. I really like the way you can grab stuff and then climb it, works really well - I can see this having some really good practical use.

  • Wow, your art is fantastic - more please!

  • Hm strange. How about creating an object to visually represent the position of the right stick and having the bullets fire and set angle towards it..

    Always > Reticule: Set position

    X = PlayerSprite.X + XBox360Controller.RightThumb(1)*100

    Y = PlayerSprite.Y + XBox360Controller.RightThumb(1)*100

    Reticule would be the new object you create and the *100 is important as the actual output from RightThumb is only a tiny decimal :)

    Then just when you spawn bullets fire towards and set angle to the 'reticule' object.

  • This is great! I love procedurally generated stuff. The first shot especially got my attention. Awesome job!

  • From what I can tell you'll need to go into the main game properties and add controls for Player 2 - move up, move down etc. and make sure they're for Player 2.

    Next you'll need to create another XBox Controller object and go into its properties - select Controller 2 and match up all the controls below to the actions you just set up in program properties.

    Finally if you go to the platform behaviour for the object you wish to be used by Player 2 and select Player 2 in the properties. That should sort it :) Also remember if you've got anything read by events to pick Controller 2 or change (1) to (2) if there's no controller selection.

  • Sorry I meant to state that I did mean in a non layout-linked event sheet, oops!

  • Thank you :D Not yet, but for the title screen it shall be.

  • I decided to have a go at using Construct to actually make the logo for my project, so here's the first draft - turned out alright I think!

    <img src="http://www.corvidaegames.co.uk/Photos/RustworldLogo.png" border="0" />

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Stormsong

Member since 26 May, 2011

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