Stormsong's Recent Forum Activity

  • Greetings Stufa, I hope you finally get to bring that dream to life :)

  • Hi Aritz.

    In your event sheet all you need do is create the condition for which you want to create the character (eg. on start of layout) then select 'Create Object' under 'System'. Then just choose the character and select the location :)

    The best way to handle this however is to probably create a 'spawn' object and copy this across layouts and make an event that spawns that character at that object, then include that event sheet in each layout so you don't have to worry about it each time. Hope that's helpful!

  • <img src="http://corvidaegames.co.uk/Photos/bitesize.jpg" border="0" />

    Me having a bite to eat.

  • I just gave it a try and it worked just fine :) I do hope you continue work on this project as the ability to export to XNA would open up some fantastic possibilities for Construct developers. I only know a little C# but would love to put my work on the XBox Indie Marketplace.

  • Evgy, that does look fantastic! Look forward to seeing more :)

  • Hello all! I've been stalking the forums for years now and although I've been cropping up here and there I've mostly been a passive member of the community. I'm going to try and change that and help others out where possible :)

    I'm 26 from Yorkshire, England and would be happy to network with others from the UK who are serious about game development.

    I'm working on a story-driven action platform game and hope to be showing more of it in the coming months.

  • Thanks, hopefully Deadeye will get these tutorials back up soon!

  • Bah, I've been working on my entry for the past fortnight but it's not going to be in a suitable state by the end of the day I'm going to focus on making a proper demo for it instead now though, so all is not lost! Thanks for the motivation to get it started though and sorry I didn't get to enter!

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  • Hello all.

    Quick question (hopefully).

    I want to be able to create a smooth transition to ladders/overhead poles and such - what is the best and most accurate way of doing this?

    I have the majority of other systems in place for my platformer, including actions I thought would be more difficult, yet this one aspect has baffled me! When a player reaches a ladder or an overhead bar for example, I wish to move them into position onto that object and then allow them to move along it or up and down it. Obviously the simplest form of this would be to set the X or Y value of the player upon overlap and then 'drop' the player when an overlap is no longer occuring - so what is the best way to make this transition nice and smooth and how should I handle exiting this state also? Any help would be greatly appreciated as it would mean all my gameplay mechanics are ready and I can finally build my levels!

    Thanks.

  • The Bespectacled One, I hope you do and I look forward to seeing what you come up with! I really liked the competition idea and enjoyed the challenge of having to use only one layout.

    Thoughtzone, the idea of a day/night cycle is perfectly doable, I had a simple setup in a top down shooter I was working on where a tint layer's RGB values were affected by the time of day. It was simple and looked alright but with proper attention something like that could be tweaked and work great. Especially if you based the intensity of bloom on the same system (high at midnight also for a moonlit glow on bright textures). Hope you keep us updated!

  • That's some nice lighting, thoughtzone - I like the look of that.

    Here's a shot of my entry for the One Buck Challenge but it's something I'd wanted to work on for ages, so I was glad to get the motivation to start it up again. That specular on the road's taken me all bloody afternoon but glad it's working now!

    <img src="http://www.corvidaegames.co.uk/epiloguepic1">

  • I plan on entering I've been working away at an idea I had started on ages ago, so thanks for the motivation to get it going again!

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Stormsong

Member since 26 May, 2011

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