GSPforChrist's Recent Forum Activity

  • The link on the first post is gone. Is it due to the new board conversion?

  • I disabled limiter but still same results.

    Here are two of the sound files I have tried and the current CAP.

    mediafire.com/file/yc4xx3hwrttk2az/bigboom.wav

    mediafire.com/file/s3tg04d5ky78txe/explosion4.wav

    mediafire.com/file/tglmgbbb0ggui3p/humanfactor.cap

    I made a Media File account since it seems the easiest way to be sharing files here.

    Pretty much all other sounds disabled, except Hero so I know sound is working.

    This is the boss info at the bottom of the event page. This was my latest attempt, but as mentioned I have tried an empty channel (3).

    + System: Is global variable 'Boss001' Less or equal 0

    -> Boss001: Destroy

    -> System: Add 500 to global variable 'Score'

    -> XAudio2: Load resource "bigboom.wav" to channel 2 (No loop)

    -> XAudio2: Play channel 2

    -> System: Set global variable 'Mode' to 0

    Thank you.

  • Currently it is working again, logging in.

    I grabbed another temp password,

    logged in and changed it,

    tried it,

    logged out and back in and it works.

    Thank you for the fix.

  • I am trying to get an explosion sound for a boss ship but when it plays, it is static and choppy. The file, in VLC, plays fine. I tried it on an unused channel, 3, but same results. What could cause this, if anything?

    Thanks.

  • I love free. All I can afford really, and I really like v1. I mean, I just started using it too.

  • I had to do the "forgot password" (which of course is a lie I take personally from websites) several times and every time I put back a password, I can not log in and have to click that button again. I am doing this post now, using the password from the recovery email, before attempting another try. Else, I am going to leave it the way the email provides next time.

  • tulamide, thank you for clearing that up with me. It works well now. I also found these two comments of yours quite pleasing:

    "As you can see it isn't very complicated..."

    "EDIT: Made a mistake."

    Was entertaining to me.

    newt, I tried MP3 but they do not play. I converted to WAV to play and will definitely learn more as time goes on. I tried the way even as tulamide has shown above, but MP3 not play. An issue i can deal with later.

    shinkan, will still keep this plugin in mind. Never know when it may come in handy.

  • The example is great!! Thank you.

    I added in a global variable called �mode� and defaulted as 0, as this CAP. I made my boss' movement �custom� under behaviors as well.

    I focused on this from the example...

    + System: Every 2000 milliseconds

    -> move_point: Set position to play.X+random(20)-10, 100

    -> bass_main: Set speed : 50 towards move_point

    And mine looks:

    + System: Every 2000 milliseconds

    -> BossMovePoint: Set position to Hero.X+random(20)-10, 100

    -> Boss001: Set speed : 50 towards BossMovePoint

    Over this...

    + bass_main: bass_main overlaps move_point

    -> System: Set global variable 'mode' to 1

    I did:

    + System: Is global variable 'Score' Greater or equal 500

    -> System: Set global variable 'Mode' to 1

    I did not bother with this since my boss comes at a certain point instead of the beginning...

    + System: Start of layout

    -> bass_main: Set speed : 50 towards move_point

    But I did try:

    + System: Is global variable 'Score' Greater or equal 500

    -> System: Set global variable 'Mode' to 1

    -> System: Create object Boss001 on layer 1 at (random(640), 0)

    I can not get the boss to still come. Could someone take a quick gander please? All boss stuff is under the group of the same name: boss.

    https://www.transferbigfiles.com/907579 ... Fnqg%3d%3d

    Files will expire on Monday, June 27, 2011, 6:38 PM CST

    Thank you for any more help on this.

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  • I like quick and dirty, especially since the professor extended the deadline to 2a. 12h to go.

    I check this out. Thank you.

  • I will try that other plugin out today and let you know. Thanks. Right now, with XAudio2, it plays the sounds or the music. Not both at the same time. The sound effects kill the music off. I will see if Audiere can make them all play together.

  • Arima, I tried but I still do not understand the whole coordinate bit yet. Is there a game you know of I could look at their CAP file, or if you can whip up a quick demo?

    Thank you again for your help.

  • I did some reading (yes, I are a college student) and found that to keep sounds with an EXE file is to add them in resources. This worked for my background music:

    + System: Start of layout

    -> XAudio2: Load resource "Skillet - Hero (instrumental).wav" to channel 1 (Loop)

    -> XAudio2: Play music "Skillet - Hero (instrumental).wav"

    That plays the music. However, it seems I get a conflict when I use this for a laser:

    + MouseKeyboard: On key Space pressed

    -> System: Create object Bullet on layer 1 at (0, 0) from Hero 's image point 1

    -> XAudio2: Load resource "imphenzia_soundtrack_laser36.wav" to channel 1 (No loop)

    -> XAudio2: Play music "imphenzia_soundtrack_laser36.wav"

    That and three other laser sounds. Same as above just with different files.

    Now, all four laser sounds will play together but not the music. Disable those four lasers, and music plays. Music plays but if laser sounds enabled and a shot is fired, music ends.

    I have tried changing each to channel 2 and leave the other 1, but nothing changes.

    I like to get these sounds working while music is playing, and then get explosion sounds and such in there.

    Any thoughts?

    Thank you.

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GSPforChrist

Member since 18 May, 2011

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