The example is great!! Thank you.
I added in a global variable called �mode� and defaulted as 0, as this CAP. I made my boss' movement �custom� under behaviors as well.
I focused on this from the example...
+ System: Every 2000 milliseconds
-> move_point: Set position to play.X+random(20)-10, 100
-> bass_main: Set speed : 50 towards move_point
And mine looks:
+ System: Every 2000 milliseconds
-> BossMovePoint: Set position to Hero.X+random(20)-10, 100
-> Boss001: Set speed : 50 towards BossMovePoint
Over this...
+ bass_main: bass_main overlaps move_point
-> System: Set global variable 'mode' to 1
I did:
+ System: Is global variable 'Score' Greater or equal 500
-> System: Set global variable 'Mode' to 1
I did not bother with this since my boss comes at a certain point instead of the beginning...
+ System: Start of layout
-> bass_main: Set speed : 50 towards move_point
But I did try:
+ System: Is global variable 'Score' Greater or equal 500
-> System: Set global variable 'Mode' to 1
-> System: Create object Boss001 on layer 1 at (random(640), 0)
I can not get the boss to still come. Could someone take a quick gander please? All boss stuff is under the group of the same name: boss.
https://www.transferbigfiles.com/907579 ... Fnqg%3d%3d
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Thank you for any more help on this.