I'd load every single tile into a sprite animation. You could save a lot of events by looping through the frames. I'd suggest you take a look at the (old) forums, too.
you're right... there is a timeout when accessing his server.
though you can still get it via waybackmachine:
Depixelize.fx
check sourceforge for the latest build ConstructClassic_r2:
http://sourceforge.net/projects/construct/files/construct/Classic/
if that version does not work, it could be that i have a slightly different version of the sprite plugin. in that case it would be incompatible, and i'd b sry for that.
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you could use variables for some sort of customized movement. i quickly put together a cap for you.
I've used platform behaviour once but i can't modify the controls, RTS behaviour seemingly fits, thank you.
normally you would set them up in the application properties under "controls". platform movement is what you want, because RTS stands for realtime strategy: RTS
very nice tulamide!
this effect should come in handy for range markers and stuff like that.
good bye oversized pngs and pixelized canvases ;)
just tried your example and it works like a charm!
here's a cap in action
check this out:
http://69.24.73.172/scirra/forum/viewtopic.php?f=8&t=1601
how did you save your bmp, 16 bit per pixel or even 32 bit? never tried that, but i can imagine that construct might have problems with that. but i agree pngs are awesome =)
i really like that raindrop effect. never thought magnify could do that. =)
the fire effect does not look realistic. try to add some more red, maybe a darker surrounding, too. just to exaggerate the illusion of burning fire.
how about posting a cap?
edit:
...well, or just more information about your game. is multismapling or motion blur activated? are you using effects that might cause hiccup? python?
and you found 0.6 by trial and error, or is it just pure knowledge? ;)
my thanks also go to Animmaniac and newt, of course.
Fixed it some more: http://dl.dropbox.com/u/5426011/examples10/sphereTex3b.cap
Fixed it some more:
http://dl.dropbox.com/u/5426011/examples10/sphereTex3b.cap
wow Rojo, you're the greatest! i could never have figured out that formular by myself, thank you so much =)
can you briefly explain why you divided the 2nd loop and the first Y by 0.6? my (noobish) guess is that it has something to do with angles.
Member since 17 May, 2011