oppenheimer's Recent Forum Activity

  • Did you have time to update the plugin? Thx for even making it ;)

  • Irbis

    wow, that's been a resurrection ;)

    here is the outline effect

  • Yes, please! I'm just about to release another effect.

    Ashley

    Are we able to provide more than one plugin/behavior/effect with one .c2addon?

  • Link to .capx file (required!):

    https://dl.dropbox.com/u/6200498/Construct%202/capx/bugged/9patch_powerof2-bug.capx

    Steps to reproduce:

    1. Place a 9-Patch object width dimensions != power of 2.

    2. Preview with web gl on AND off.

    Observed result:

    Exception with web gl OFF:

    Javascript error!Uncaught Error: InvalidStateError: DOM Exception 11http://localhost/NinePatch_plugin.js, line 149 (col undefined)

    Exception with web gl ON:

    Javascript error!Uncaught Error: InvalidStateError: DOM Exception 11http://localhost/glwrap.js, line 1292 (col undefined)

    I guess this is the stretching routine for non power of 2 textures.

    Expected result:

    No exception thrown / 9-patch working stretching routine. ;)

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: very possible

    Operating system & service pack:

    Windows 7 Prof.

    Construct 2 version:

    r120.2 64bit

  • Ashley

    I thought a bit more on what to add to the skd/shader documentation and the backend. In CC we had the option to get the boxWidth and boxHeight within a shader. That would be a really cool feature for generative shaders (like a shape-shader or simplex noise), because it's independent from the texture size. The other params like boxTop//Bottom/Left/Right and hotspot positions can be discarded i think, because we can access those directly (0,1,0,1) or by events setting regular floats.

    I hope that it won't take much time to implement & you agree on usefulness. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • yeah! was a pleasure to help.

    one thing though.. where did u find the source, Joannesalfa

    maybe we should add it to the .fx to give 'proper' credit.

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  • Joannesalfa

    no problem m8, was glad to help.

    have a look at the javascript-sdk-template. it's pretty useful, because it explains what you have to do when writing (or copy&paste) shaders (or behaviours/plugins).

  • wow, not so nice :/

    yeah, it looks good, but accessability has suffered.

    my suggestion would be to have some user defined critera / filters to choose from.

    • not just presets: beginners, top and newest.
    • show XXX tutorials at once (customizable while logged in?).
    • automatic loading of the next page, when we scroll to the bottom.
    • list view as an option to the "matrix" view, (as seen in famous stores like apple or samsung e.g.).
    • briefly show other relevant topics / hits on a tutorial page.
  • Yann - <img src="smileys/smiley32.gif" border="0" align="middle"> on your plugin, it 's cool!

    do you think, that bezier curvers will be an option?

    Aaand have a look at this awesome flash-engine-demo. Which ingredients do we need to replicate that into a plugin?

    edit: well, it seems like i asked a similar question to labithiotis's. such an editor would be soooo awesome ;)

  • Ize

    i cannot reproduce this bug you are talking of. what objects on the gui layer? Maybe those interfere with the shader, or you might have accidently placed them on another layer.

    Animmaniac

    congrats, this effect is awesome =)

    especially with rojos outline shader ^^

  • Pode and Joannesalfa

    cleaned the code and now it works <img src="smileys/smiley1.gif" border="0" align="middle">

    here is a preview. and the corresponding .capx

    and here is the VHS .FX and XML.

    Save file as & put them into the effects folder.

    I didn't spend much time on describing the parameters.. so maybe you like to add some meaning to it or even improve it.

  • Did you came up with some result Joannesalfa ?

    Just ask, i'll try to clarify ;)

    I found a really nice webGL tutorial on the net by Stefan Gustavson:

    WebGL halftone shader: a step-by-step tutorial

oppenheimer's avatar

oppenheimer

Member since 17 May, 2011

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