sved's Recent Forum Activity

  • Er... I actually don't have much pixel art so to speak, but I'm interested into it and did few other things before... let me see what I can find

    Some pixels

    <img src="http://dl.dropbox.com/u/38398861/grass02.png" border="0" />

    <img src="http://dl.dropbox.com/u/38398861/sved.png" border="0" />

    + my current avatar

    Some units for a strategy humor/fantasy browser game (few years ago)

    <img src="http://dl.dropbox.com/u/38398861/4_bis2.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_1_bis.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_2_bis.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_3_bis.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_4_bis.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_5_bis.gif" border="0" /><img src="http://dl.dropbox.com/u/38398861/5_6_bis.gif" border="0" />

    <img src="http://dl.dropbox.com/u/38398861/bouche2.gif" border="0" />

    Some character concept

    <img src="http://dl.dropbox.com/u/38398861/Xautrepretre%20copie%20fond.jpg" border="0" />

    Some 3D (I'm more into products, normally):

    <img src="http://dl.dropbox.com/u/38398861/01%20left%20render.png" border="0" />

    <img src="http://dl.dropbox.com/u/38398861/Laptop%2Bnumpad%20small.png" border="0" />

    That is mostly all that are kind of related and that I have no shame showing yet ^^

  • I have a job and a recent family life that are quite time consuming, but if you are not in a hurry for deliverables, I am definitely interested in collabs.

    I can provide acceptable pixel art, interface design, simple 3d modelling, GDD writing, storytelling (my grammar should be checked by a native though) or testing... just don't ask me anything that is programming related ^^

    edit: I just tried the piggy demo, it's awesome!

    (I'm in GMT+8 by the way)

  • Actually, you do sound like a marketing guy.

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  • Win what?

  • Aaaand it seems I have solved all my problems.

    Here is the cap if you're interested : dl.dropbox.com/u/38398861/not_so_simple_elevator.cap

    I am still interested for a more elegant solution, but this one at least works ^^

  • Actually I forgot a control sprite there, I'm reuploading the file. Basically the problem now, is if I go up and down between the two center floors.

    And I figure I could use a different stopper for top and bottom to prevent the first problem... but would there be a smarter way to do it?

  • I have few problems with elevators... as you may see here. (Z to jump, up and down to move the elevator when it stops)

    dl.dropbox.com/u/38398861/simple_elevator.cap

    1. How do I prevent the player from ejecting the elevator up when it reach the blue stopper?

    2. I have a stopper on the second elevator (the pink one) to stop the elevator half way, then I move this stopper up when I the elevator goes down. It works perfectly with one stopper, but with two stoppers, when I change the variable, both stoppers change, even though I picked the nearest one, and my second stopper is not going up... Do I need to create a different stopper for each stop, or is there a way to change the variable of the nearest stop only?

  • It took a very long time to load... and I don't know, I was unimpressed. It has very inconsistent graphic style, kind of floaty controls, and uninspired level design. It wasn't fun, and I did not felt compelled to go on. On the other hand, I was playing this just before I tried: kongregate.com/games/Wobly/infestor

  • I actually did download this one, as I am still working out how to move a stupid platform up and down when the player stand on it, this kind of things are way too advance for me at this time...

    But it is in my "to look into properly later" folder, and I should give credit for that! (I never managed to complete the stage though)

    Thanks a lot for the effort, I totally feel how disheartening it could be!

  • Steven, this is great, it totally removes the need for folders... I didn't think of that at all.

    Sandcrawler, I think it will, if I understand well, this layer will stay on all layouts, I'll try out later today.

    Thanks a lot!

  • To prevent the behaviour, you do a Player> start ignoring user input,

    for all the movements that you defined yourself, you put them in a group and do a system > disable group

    Else, you could actually try to make your dialogues with timelines, it was easier for me : scirra.com/forum/timeline-example-for-game-dialogue_topic36147_page1.html

  • Thank you! I was retyping everything and it led me crazy

    Edit: actually it seems that copy/paste works now...

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sved

Member since 15 May, 2011

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