Ize's Recent Forum Activity

  • Hmm this could be used for a nice pageturn effect if used right :O

  • Well... i just copied it to my server and... it doesn't work anymore LOL! :D

    Maybe there was a php update or something that broke it, i really have no idea wtf is going on but i'll look into or write a new one once the XML object can write data back.

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  • I think this was done using arrays, atleast thats what i would try to do :O

  • I'll look into it when im home from work.

  • I just clicked around on the map :D

    The last update to the capx seems to have done the trick <img src="smileys/smiley42.gif" border="0" align="middle" />

    I couldn't break it anymore :)

  • Well it's a bit better but still:

    <img src="http://oi41.tinypic.com/23uvbbo.jpg" border="0" />

    I also have to click 2 times at the same spot sometimes to make it find a path and sometimes it still won't fine one

  • 00Rez thanks for looking into but with your fixed .capx it'll find a path but the going through blockers is even worse?

    oi44.tinypic.com/2vtbr4n.jpg

    Click at the blue spot and it will go through multiple blockers instead of walking around the "forest"

  • i've encountered the same problem with going through walls and some more (sometimes no path is found even tho there clearly is one)

    dl.dropbox.com/u/45711709/testPath.capx

    Btw. i stole your points for the visualisation of the path ;D

  • Cool :)

    I've implemented a basic LOS without looping through the array for now and it looks pretty neat actually:

    dl.dropbox.com/u/45711709/testPath.capx

    However i found that the pathfinder doesn't always find a path :(

    If you click for example at the middle right and then again at the place where you started it won't find one... or if you click outside of the background sprite.

    Sometimes it even moves through the set obstacle :/

  • Is it possible to loop through the found list of nodes somehow?

    I'd like to start from the goal and loop back to the current node and then combine the pathfinder with line of sight to skip some "useless" nodes ;)

    That would make the movement smoother (i already use the moveTo behavior) so it won't move as blocky as it moves right now... cause you can still see it uses a grid for the calculation of the path.

  • Ashley sorry i was gone for the week, thanks for fixing it anyway... problem is gone in the latest beta :)

  • Just saw this topic, really good work!

    Can't wait till you release it :D

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Ize

Member since 9 May, 2011

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