Hey,
i was wondering if someone has an idea how to do efficient text parsing for textadventure games?
Maybe you saw my test "game" here:
https://dl.dropbox.com/u/45711709/INside/index.html
While this works, it's ALOT of work to setup the events and i have no idea how to save / load the game once it gets bigger because i'd have to store all variable and group states :O
Here is a realtime version of my parser so you can see how it works currently and what i could change / redo / add to make it better:
https://dl.dropbox.com/u/45711709/parse.capx
Solution: take key, unlock door with key, open door
Thansk in advance for any input / ideas you guys can give :)