Joannesalfa's Recent Forum Activity

  • hollowthreat

    I'm not surprised, iPhone 5 has very good hardware, however Ejecta is open source everyone can contribute to fix bugs and add new features such as memory management, I hope it should happen

  • Tylermon Actually I disagree with you but there is no need to debate the issue.

  • BluePhaze Ejecta doesn't support DOM elements such as iframe, div, video, etc.

    leadbolt, I'm not sure, we could try it.

  • If Ejecta adopted memory management, it would be good news for big games on mobile.

  • I've read some replies, in this moment, some replies were like "My mobile hardware is better than yours" it's a bad practice because when you release your game on store after trusting the results of performance with your own device. Then, you will hear the users will say good and bad comments, their were comments like "This game is too slow ..." also we can have similiar comments like that and we will have no idea how to update your game, possibly take a long wait. The devices are very different than ours, I wouldn't say them to buy new device, it's an insult. I personally believe the words aren't worth to consider the fact, the acts are worth. I already explained the big games with HTML5 for mobiles is too risky in this time.

    Most HTML5 games for desktop is very acceptable. Anyway, I keep reading this thread.

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  • I hate someone who says like "There will be no big performance drop when scaling layout using WebGL", the problem is drawing the canvas, if is responsive fullscreen to big screen would cause fps drop.

    On chrome browser, if you try to scale from big window to small window using mouse, it recovers 60 fps as charm, but it's too small.

    After all, there no solution how to mantain 60 fps in fullscreen, Why? Did other games run like 60 fps in fullscreen?

    Because the games have access to display resolution such as 1024 x 768, 1280 x 768, etc. they would help to keep fps as smooth, if we change to max resolution, it would cause fps drop.

  • newt

    1- Google it

    2- Heavy games with HTML5 technology don't guarantee to work on mobile devices unless simple games would be enough.

  • deviever Same here, Construct 2 has best visual scripting ever but I hate how it's only for HTML5

    Yes, you make reasonable facts, gameplay is more important than graphics but without a lot of graphics as content doesn't offer higher replay value, you're talking about simple games that no one would like to replay... until it's totally innovative (No, it's not like flappy bird.)

  • I would like to share my experiences how I worked a lot of mobile games for my customers also it has do to with HTML5 frameworks and Construct 2 IDE, you may consider this as my personal verdict:

    • It’s slower than native code by about 70%
    • It’s slower than x86 C/C++ by about 50%
    • The most viable method for it to get faster is by using the hardware to desktop level performance. It could be viable long-term, but it’s looking like a pretty long wait.
    • Garbage collection for mobile is WORSE. Actually, it's really way worse than it is in desktop level.
    • The language itself doesn’t seem to be getting faster these days, and people who are working on it are saying that with the current language and APIs, it will never be as fast as native code.
    • Every competent mobile developer would waste a great time thinking about the memory performance of the target device.
    • asm.js may be another solution, but if they win you will be using native language or similar old language as a frontend, more than something high level like JavaScript.
    • Javascript is too slow for mobile app use in 2013. If we get new devices were built in 2014, it may be better but Javascript looks "faster as native" in 2020.

    I believe we should develop the games for desktop, if you want to develop big games for mobile, please forget it and try to find another native language could work with your big game design.

  • jayderyu what's plugin are you talking about?

  • They will not care about this... now they are focused on apps.

  • Do they have an example of some games for android or iOS were made with HTML5/Javascript?

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Joannesalfa

Member since 8 May, 2011

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