Dear Construct 2 community:
THIS IS A
BIG PROBLEM FOR US.
Our game is 100% pixel-based, with tilemaps. The game is getting big. So big that when we preview the game it takes 20-30 seconds each time. That's minutes of sitting there and waiting each time you want to test if something worked - be it AI, gameplay, level design, ANYTHING regarding the game.
20+ second preview times is UN-BE-LIEVE-A-BLE. Anyone in the game industry would facepalm at the mention of this, considering how "small" our game is. We're seriously working with 8x8px tiles here, folks. Some of our enemies are only 16x16px! No joke!
If some kind of fix is not financially feasible for C2 in a timely fashion, what kind of workarounds would you offer? We're listening.
Well, they don't care at all, they wouldn't allow about how they did develop games for NES in C2. If you post a .capx about it takes 20 second preview it would be considered as evidence.
Otherwise, You have to hack the game design and the game development to get it working.