Joannesalfa's Recent Forum Activity

  • I don't know about your game design, anyway.

    If you don't like Letterbox, there no real quick solution to fix fullscreen, you have to create composed background image would look bigger than window: If you use tiled background on background get Viewport expression or browser window size expression to make an action to set size of currently window to this tiled background on different devices.

  • paprik123456 There a lot of 2D games that we couldn't see nice detail of shadow, more like users can appreciate aesthetic but it's not important, It's up to your game design, you could create sprites as shadow.

    I recommend you to take this tutorial, it explains everything about shadow.

    https://www.scirra.com/tutorials/796/th ... ows-part-3

  • In that case if his unprofessional opinion doesn't help you to understand.

    There an example

    http://powerupware.com/HTML5/Shadowtest/

    It's possible that you are looking it

  • Did you try Crosswalk? does it load partial memory for one layout?

    EDIT: I'm curiosity about the sprites, if a sprite has more than 20 animations does it affect memory usage?

    This sprite has 20 animations each 5 animations are used for color, eg. 5 are blue, 5 are red, etc.

    Is recommended to create new object as sprites with 5 animations instead of 20 animations?

  • There a topic has example of split screen using R0j0hound's plugin called Canvas.

    About the multiplayer, It's up to your design.

  • When you open a game on browser will not play the sounds UNTIL you touch the screen.

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  • That's quite good news

    About Bounceline, I don't like Text as DOM element, you should use sprite fonts instead.

    In common sense, all browsers on mobile need to activate the touch input on app it should enable the sound. Did you try?

  • Joannesalfa - no, the only problem is image memory, and all images for the layout are loaded at the start of the layout. We can't really load images half-way through a layout, because it will pause the game (e.g. for 500ms while the image is decompressed and sent to the GPU) making the game very jumpy.

    Ashley Pause the game for 500 ms is not big deal until if it breaks the game. In that case the AAA game is called Skyrim rarely pauses the game like max. 15 seconds.

    I would consider to use composition to design levels, I hope it would decrease memory usage, I'm curious so what happens when memory usage is on limit?

  • Firefox OS 1.3 (Firefox Keon) demostrates my current medium HTML5 game app performance is much better than iPod touch 4 even with crappy and cheaper hardware

  • Ashley Is difficult to implement culling objects as when the objects are offscreen, then get destroyed, otherwise when a player is on specificed position according to scroll, recreate objects with current instance variables?

  • It's almost same to Firefox OS

  • Captain Well, look at these big trees, mountain, grassland and landscape in background. These are points that I'm using different backgrounds each level that don't use a lot of decorations.

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Joannesalfa

Member since 8 May, 2011

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