Joannesalfa's Recent Forum Activity

  • I've exported my medium game, I've checked images folder and I found some sprite sheets are 2048 x 2048, is acceptable?

  • GEEKEV Wrappers come with HTML5 technologies may be heavy, there no way to exclude one of the libraries, If you want very small size of APK, you should consider programming with Java for Android instead of HTML5 that you can control the libraries.

  • Can you upload a .capx to see the problems?

  • Wrapper includes all libraries like webcam, audio, webstorage, IndexDB, AJAX, etc. sometimes it can be heavy.

  • thehen How is going with your plugin?

  • That's really nice!

    I was wondering how you did design the effect from room to room as layout by blue door.

    I've read youtube description, it seems no info about culling objects, I thought your original post comes a feature culling objects.

  • That's not I mean to use the "persist" behavior for enemies, Imagine C2 editor in layout has more than 200 objects, then runtime would appear 20 objects using culling screen-by-screen.

    Actually, is that true we don't really have a choice?

  • Aphrodite I had to do something like that. It can be considered good advices, but we need complete.

    In this scirra forum, no one could explain how to implement "culling" for "screen-by-screen"

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  • Hi guys, I'm looking a best practice to create screen-by-screen system to reload sprites then set state their current values as persistent, then if they aren't on screen, destroy or disable sprites, then we are returned to old position, recreate sprites.

    It's a method is used for super nintendo games like super metroid when the enemies aren't on screen, their AI are disabled, probably destroyed, otherwise on screen again, reactivate enemies.

    Thanks!

  • Keep making games, keep earning experiences, the only thing is you shouldn't give up.

  • tgeorgemihai This method 2 doesn't provide benefits for memory usage, Ashley gave us an excuse to use letterbox integer scale.

    Tilemap is awesome solution for big games, but C2 renderer for tilemap is unprofessional however is not impossible to fix seam.

    Another framework for HTML5 game is called Phaser provides seamless using tilemap in fullscreen.

    It's really nice for clean and seamless.

    http://gametest.mobi/mariocombo/

    Tilesets are 16x16

    Ashley claimed that it doesn't use floating point scaling, nothing else anyway he won't explain more details to fix seam, more like he's giving up. We are not happy with seam. I wouldn't use integer letterbox scale, most game publishers DON'T LIKE small window or impossible to upscale, not cool Ashley.

  • I mean it shouldn't link to list to sprite fonts. DOM objects are not good objects for videogame.

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Joannesalfa

Member since 8 May, 2011

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