Joannesalfa's Recent Forum Activity

  • Will this work with cocoon.io canvas+? I am about to buy buy really need it to support canvas+.

    This product requires canvas snapshot support to get base64 content and send base64 data to server to create the file.

    You should try canvas snapshot in cocoon canvas+, if it works then it's safe to buy.

  • MPPlantOfficial I was talking about usage of comic sans font in C3 editor

  • Having multiple .c3p files without control version would suck until git , it would be nice to load from a git repository to edit the games or the plugin and having the control of versions if it's possible.

    We could push the changes directly to github, server or scirra cloud service.

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  • I'm not arguing with you, I'm just explaining to you why I would waste my time to help you.

  • There a workaround, you need to create your new layer to apply like "Normal map layer" and apply the effect, I ended up like this, I didn't like this solution, perhaps you could make a simple test demo.

  • the problem is:

    There no way to apply this effect like that, you could use old method to import scml as multi-sprites, that's only workaround, we have to ask lucid why there is no access to each part to apply the effect such as character map?

  • I got your capx, give me some time so I can check it

  • The artists can share free graphics, the musicians share free samples, the developers share free plugins, etc.

    but yourself... where are your free stuffs that can you contribuite to this community? tutorials? other stuff? I don't see anything from you, that's fair.

  • It's normal a lot of users ask for plugins because they are "lazy"

  • There a webGL effect that can repeat the frames in sprite size.

    9patch uses elements like TiledBackground which is a repeating texture and would not work well with frames.

  • It should work with the light effect, SCML demos had no problem with the effects... I don't know your technical implementation, did you check Z order?

    Otherwise... I cannot help you without .capx

  • You could compare width and height of this viewport size.

    If a mouse position as x is greater than width of viewport (window is 854 x 480, in that case youre comparing with 854) you can detect right of edge.

    Else if a mouse position as x is lesser than zero to get negative width of the layout, you can detect left of edge

    Also it can apply to y of top and bottom

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Joannesalfa

Member since 8 May, 2011

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