Joannesalfa's Recent Forum Activity

  • Hi Guys, i'm wondering if is possible to make transitions as fx files or other methods for construct like mosaic, fold, slice down, box rain, pattern, etc.

    My regards!

  • This game was awesome, it reminds me from Cave Story.

    I suggest you this game should to have sprite fonts because the main menu its text looks blurred for some reason.

    <img src="http://gyazo.com/548d6678257686116bc0636275e92227.png" border="0" />

  • I downloaded your cap, but there's too much going on. Noone but you knows the concept, so I can't say what exactly you are trying to achieve. Could you please do a simple example cap with an explanation where exactly it does not work as intended?

    About ScrollX and ScrollY: They return the center point of the current view. If you don't scroll your layout, then those values never change.

    Example1:

    Window size 640x480, layout size 640x480

    ScrollX, ScrollY will always return 320, 240

    Example2:

    Window size 640x480, layout size 800x600

    ScrollX, ScrollY will return 320, 240

    If you now scroll your layout, using System: Scroll to X 420 then

    ScrollX, ScrollY will return 420, 240

    I made an another simple example cap... well i'm not sure about your methods, i tried to experiment with another methods and it works!

    http://cl.ly/362Q2Z3K1J212S351I0b

    What do you think about this method? I'm unaware about layout editor may support to fit the 3000 height sprite or 800 height separated sprites at vertical align...

    Actually, i had no idea how to make it when the boss appears should to stop vertical scrolling except a tilemap with animated offset (If you saw my first post). Until The boss dies and the continue vertical scrolling.

    Do you think can you help?

    Sorry, my english is not native language, i hope you understand.

    Thanks!

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  • I am an artist, i'm not seeking the money but i would like to help you.

    Actually, i don't know what you want the style.

    If you need to see my works, pm me

  • Fixed, you can see the events that it explains

    http://cl.ly/253I450s1t2o2R1T0A0H[

    Edit: Fixed broken link

  • I opened it, it's so big :o and the game runs a little bit unstable...

    I will see if i can do it when i have chance

  • Anyone can help me? <img src="smileys/smiley26.gif" border="0" align="middle" />

  • I check everything yu said... but there is the same problem... Actually, the second screenshot. I've resized the supposed sprite trail but even if I put it back to normal size... It doesn't work properly...

    Here is the cap (there are a lof ot things in !!):

    http://dl.dropbox.com/u/12070899/Final-Legacy_OpenCap.rar

    Oh yeah, if you can also look to how I can make the codes better ^^, please tell me !

    I cannot open this due to:

    The effect file 'Colored Outline.fx' is required to open this file. Please locate it and put it in your effects directory under your Construct installation.

    I'm not sure which is correct FX... i have some colour outline fx files

  • Bump <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Thanks for reply.

    Actually, i have a problem with "ScrollY" it goes to wrong position at order of editor, i have no big experience about this scroll. I wasted some hours how to resolve the correct position before the scroll starts.

    I uploaded a .cap if you can see it

    http://cl.ly/2f0z1A1N3a1V1E2i2s3B

  • Hi guys!

    I'm wondering how to make an advanced for vertical shooter more like aero fighters.

    I uploaded a picture that explains what i mean:

    (Note: It starts from below to above)

    <img src="http://i.imgur.com/oWWIb.png" border="0" />

    is pretty simple, no?

    Can you help me?

    my regards.

  • If someone deletes the cookies, can lose the saved game?

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Joannesalfa

Member since 8 May, 2011

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