Joannesalfa's Recent Forum Activity

  • beautify code would unminize source code, but no one understands how to modify Construct 2 engine

  • Joannesalfa

    A simple function example here:

    https://www.cubby.com/p/_ded7587183864ffd96211a318e27ddac/functionExample.capx

    (or dropbox short link : db.tt/D6I0KP8a)

    Left click for clockwise, right click for counter-clockwise.

    I understand it works, thanks!

  • I wonder what are changes for Canvas Level 2

  • I got a solitaire capx working here:

    http://dl.dropbox.com/u/5426011/examples16/solitare.capx

    You are just as likely to win as if you were playing with a real deck of cards.

    I opted to not use arrays and now that it's done I wonder if it may have been simpler to use them.

    EDIT:

    I'm positive this could be done much simpler. As a first full attempt at such a game I added a bunch of events to try stuff out.

    Wow, you're faster!

  • 1- Set bounding box only takes 3 seconds using right click and select bounding box in image editor. If the new users don't know about collision and will complain to scirra for lacking of editing collision when they don't notice.

    2- Always select current layout which it automatically preview the current layout, there no reason to lock the layout.

  • I don't think these options help a lot

  • Anyone could make a solitaire game as open source .capx and we improve it?

  • It shouldn't be too difficult. I'd agree that you'd want to start with a random order. Other than that from what I'd know you'd have to make some simple array operations. The staggering of the cards will be interesting to figure out but it is certainly not impossible. Just a bit brain bending ;)

    sqiddster how is possible to use drag an drop over the cards which are pinned to other cards?

  • It's easy to use variable for time

  • I doubt if you create the objects in the current layout from another layout where it has instances, it will appear a error message.

  • Ok, I'll start getting the code cleaned up and I'll release them soon, probably after the Holiday season though.

    But for a quick idea of what some of the plugins will do:

    1. Full features Facebook plugin - this plugin has Facebook credits, and just about all of Facebook's social features.

    2. Fully featured server application and a plugin that will allow just about any type of multiplayer game to be made without needing to know anything about server side applications. It can do RPGs, WOW type games, multiplayer strategy, action, you name it, this plugin supports it!

    3. And lots more!!

    I can't wait to test them :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just use Ripple emulator, then setup project settings and export using BB10 1.0.4.5 SDK, it's easy

Joannesalfa's avatar

Joannesalfa

Member since 8 May, 2011

Twitter
Joannesalfa has 3 followers

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies