Joannesalfa's Recent Forum Activity

  • Joannesalfa

    I guess I'll take a second look, still those technologies doesn't convince me, they are too tied and restrictive, and last time I checked iAP where a different service, not the native ones.

    I'll take a look at it for the next game, meanwhile thanks, I was some month behind me thinks..

    0plus1 where did you check iAP? i'm premium member of CocoonJS cloud and i couldn't find where to link Product ID.

  • I'll PM you my SRC file for learning alright! :)

    Basically just using the drag and drop property, and for rotation, I create this rotation sprite and make it set it's angle to face the position of the Mouse/Touch X & Y. Then I set the Bamboo's rotation to this as well.

    Rory hello, i would like to have your src to learn, i have another interesing example how to change game settings without editing with C2 by myself in return. Thanks!

  • 0plus1

    CocoonJS isn't ready to use production until 2013, its features are:

    Ad network integration. There are multiple services that allows integration with some of the main ad networks in both iOS and Android platforms to show banner, interstitial and video ads.

    In App Purchases (IAP). There are services for both iOS and Android IAP support.

    Analytics. Cocoon supports app tracking via third party SDKs or even server to server management.

    Multiplayer infrastructure. We already have both GameCenter support for iOS devices and our own backend infrastructure.

    Online resource update. Our applications can update their resources (images, sounds, texts, configuration files) online without having to create a new app version.

    Access to device hardware specific features like the camera and the GPS.

  • haven't you tried with node-webkit? is unofficial better .exe wrapper than Awesomium.

    The peformance is much better and it includes node.js for multiplayer. You probably find on plugins forum and let me know if it works .woff fonts

  • JohnnySheffield you are awesome!

  • Ashley thanks for quick reply, i think i should report to Ludei.

  • Ashley Are you sure isn't a C2 issue? how is possible there a Box2D demo which it worked with accelerometer and physics in cocoonJS launcher? it's completely HTML5.

  • If you enable fullscreen-in-browser, does it work?

    It's quite difficult to fix this because both Chrome and Firefox seem to treat it slightly differently.

    Yes, it worked, it centered.

    http://flamma-beta.com/elizabeth/BounceMobilev1.2.2/

  • I have an issue with a layout actually restarting. I would rather, it seems, the layout do a complete reset.

    Here is the issue. When Object-A collides with Object-B, the player dies. This pushes player to a "Your Dead" screen, which plays for 3 seconds and then takes you to a level select screen. The player (of course) selects the level that he just died.

    Now when the playable level loads, it is in a state of already started. Like it almost picks up where you left off. I have moved the loading of the Dead level and the restarting of the layout all over. So, the level never really restarts.

    <img src="http://dl.dropbox.com/u/20805039/restart.png" border="0" />

    It doesnt make sense in order, because it goes to layout before the destroyed hornet.

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  • I would like to know, how to try with Juantar's demo?

  • Anyways, i'm going to release it without directCanvas.

    There an issue how it won't hide status bar when on start layout, how do i make it complete hide status bar without direct canvas?

  • Joannesalfa

    I believe I have a solution for your problem. All you have to do is remove some code that C2 auto generated from your index.html file.

    Here's what you do:

    Open up your index.html file and scroll down to about line 120. There you will see the following code:

    > // Note: currently disabled
    window.setInterval(function () {
         AppMobi.canvas.execute('window["C2_Motion_DCSide"](' + c2alpha + ',' + c2beta + ',' + c2gamma + ',' + c2accgx + ',' + c2accgy + ',' + c2accgz + ',' + c2accx + ',' + c2accy + ',' + c2accz + ');');
    }, 50);
    

    Remove that code block from your index file and restest.

    That floods the DC webview bridge with ununnecessary calls and was causing the slowdown we saw.

    When I removed that code the touch response and all around performance greatly improved.

    I will take to Ashley about possibly only injecting that code into the index.html file when the user opted to use the accelerometer.

    Let me know how that works for you.

    tap

    I edited index.html to remove this code, then i updated app on XDK and tested on my iPod touch, the result is, well...

    Not 100% satisfied...

    It looks like it's not really "greatly improved" it didn't make a difference.

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Joannesalfa

Member since 8 May, 2011

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