Joannesalfa's Recent Forum Activity

  • There is good solution to make NOT delay when the blocks spawn from above (before if you click a block on the bottom, it doesn't delay to arrive a new block, otherwise if you click a block on the top, it delays)

    <img src="http://i.imgur.com/9luPw.png" border="0" />

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  • http://www.johnnysix.net/games/UFBFALL.capx

    I changed the grid up a bit so it's all linear 80/80 and 6x10

    There's also a small wait time, which prevents missing blocks being regenerated.

    JohnnySix

    Thanks! there a something which is... i don't know it would work to chain, if 3 same colour blocks are chained and destroy togheter, it won't spawn a group of blocks in correct position.

    +System

    -create object Sprite (floor(touch.X/80))*80, Touch.y-880

    I would change them to Sprite.X and .Y

    I'm working to make chained blocks to destroy right now, when i'm done i will post .capx

    If it bothers you, then i apologize.

  • I just added an event to test if a block is immediately below the block and make it fall. It mostly works.

    http://www.johnnysix.net/games/UFB.capx

    JohnnySix nice! it worked like a charm.

    Actually, i decided to add extra function, spawn extra blocks when the blocks are destroyed, the problem is sometimes it makes buggy and imprecise if you clicked blocks faster and many times at one column, it won't spawn like this. (If it doesn't happen to you, try it chaos, click any where faster if you can)

    <img src="http://i.imgur.com/2Uwux.png" border="0">

    Do you have an idea to fix it?

    http://dl.dropbox.com/u/76227787/UFBSpawn.capx

  • Hello, i'm making a puzzle game.

    There a problem i couldn't resolve falling blocks when you click any block, it gets destroyed then another block from above should fall and stop falling if it hits on ground at top of another block from below.

    I cleaned useless events, it's simple.

    http://dl.dropbox.com/u/76227787/UnresolvedFallingBlock.capx

    Do you have an idea how to resolve it?

    Thanks!

  • Yes, it does.

    If you cropped a square, it wouldn't look nice, you probably fill the entire screen.

  • Well, better ask WaterlooErik he is Blackberry staff, he could help to resolve your questions.

    To Erik:

    They may as well have said "f*ck you, we can do what we like with your creation" is that true?

  • Whatever you say, you basically lose all your rights if you want publish on app store and google play.

    There a list of my apps on app world to manage, i have a right to remove them from app world.

  • <img src="smileys/smiley32.gif" border="0" align="middle" />

  • It means you don't rip off other stuffs.

  • I am not sure wether this is good or bad. Giving all rights on your work to blackberry and their other companies for 100$ seems stupid.

    Not giving rights on our works to blackberry.

    RIM just wants have "quantity" of apps on App World that the BB users would download more apps.

    RIM wouldn't allow the failure of Playbook due to lack of apps.

  • I think it's a bug - AJAX requesting project files doesn't work in node-webkit. However I found the cause and hopefully it's fixed in the next release.

    Ashley thanks for your reply, i have a question, aren't you developing a node-webkit plugin which we can access hard disk directory to write and read files as node-webkit APIs; before to export will it have Manifest format dialog to change icon and window size?

  • I've tested with Playbook, iPad 3 and Samsung Galaxy Tab 2. I would rate them in order for quality and performance.

    1. iPad 3

    2. Playbook

    3. Galaxy Tab 2

Joannesalfa's avatar

Joannesalfa

Member since 8 May, 2011

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