http://www.johnnysix.net/games/UFBFALL.capx
I changed the grid up a bit so it's all linear 80/80 and 6x10
There's also a small wait time, which prevents missing blocks being regenerated.
JohnnySix
Thanks! there a something which is... i don't know it would work to chain, if 3 same colour blocks are chained and destroy togheter, it won't spawn a group of blocks in correct position.
+System
-create object Sprite (floor(touch.X/80))*80, Touch.y-880
I would change them to Sprite.X and .Y
I'm working to make chained blocks to destroy right now, when i'm done i will post .capx
If it bothers you, then i apologize.