Wolod's Recent Forum Activity

  • I've encountered that bug too. Here's solution that helped me: when you're drawing a texture with transparent parts clear one line (for horizontal tile) or coulumn (for vertical tile like your coulumn) at that edge of texture that is blinking.

  • Hi everyone! In my game there's a family called "red". It's the family for different types of projectiles my hero shoots. There are varaibles called "explosive" and "ghost". If the first one is equal to 1 bullet has to spawn explosion object on collision with solid object or enemy. Varaible "ghost" has another function. If it is equal to 0 bullet has to be destroyed on any collision. If it is equal to 1 it has to go through enemies but not through solids. If it is equal to 2 it has to go through any object. And here's my problem: my event sheet has to look like this, but explosive bullets spawn explosions only on collision with solid objects.

    <img src="http://s12.radikal.ru/i185/1209/2d/c16e66e5dd64.jpg" border="0" />

    But if it looks like this it works fine. Why?

    <img src="http://s57.radikal.ru/i157/1209/48/e2f60999b4ab.jpg" border="0" />

  • On my game a review was made today! Link is in the first post.

  • I have my own projects right now and not so much of free time. But I can try to help you. PM me if you need something. Where can I take a look at your game btw?

  • Thanks a lot guys! I'll try that methods.

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  • Hello guys! I'm creating AI for my platformer. I need to make enemy to turn back before falling from edge of platform. I thought that it may be done using "overlaps at offset" condition. I tried different values of x and y but failed <img src="smileys/smiley18.gif" border="0" align="middle" /> Maybe you can give some advice, because I don't want to put bouncer objects at the edge of eah platform.

  • The link is broken :( Does anyone have this file?

  • Nice music and sound effects.

  • Looks good. I like very much.

    Thanks! Will be waiting for more feedback.

  • Review on my game from DenArgon on IndieGames Channel on YouTube is coming soon! Meanwhile I made this minor update. Play, comment, vote and enjoy!

  • I really like the effects! Can you post some .cap examples with your explosions, fire, smoke etc? It'll help lots of folks around here. Good luck with your game!

  • Ivan Fackoff - a rougelike platformer. I started development some days ago.

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Wolod

Member since 3 May, 2011

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