Pecek's Recent Forum Activity

  • I'm not sure I get your problem. You can't load(open) some of your cap files, or your game didnt load some files?

  • Val

    No pressure.:D I hope you will enjoy it, until it get's done you can track it via indieDB if you like, I'm uploading new contents recently.

    Thanks for the comment!

  • ViZiONEER

    Haha, thanks!:D

  • New video on indedb, check it out!

    Bloop

    This time only showing the new stuff, no more fancy trailers until it's get done.

  • It's mostly between 620-640, it went down to 570 for a second when I smashed the buttons like a retard.

    fx6100, gtx550, 4gb, w7 64

    It looks promising, my only problem was the controls, I prefer mouse for look around, and shooting of course(maybe you could use the right mouse button to run - unless you want a retro, keyboard only game).

    By the way if you load your images at runtime it will be much faster(I mean the big background).

  • Bloop - IndeDB Site

    [TUBE]http://www.youtube.com/watch?v=A65I_umJybg[/TUBE]

    I'm almost done with everything, and after several months of active development I can say CC is still kick ass. Wonderful piece of work, even with its stupid bugs, I have never seen a better tool for 2d games.

  • Thank you sir, I'm glad you like it.:)

  • Its crashing here too. I tried to delete the events, that didnt fixed the problem, it crashed even after I deleted the objects too, so I have no idea why is that.

  • I'm nearly finished my game, but before I'm going to post a demo out to everyone I would like to test it obviously. You can read some things about it here:

    Bloop

    In short, Bloop is a physics based puzzle game, you have to build the path for the fluid to make it through the map.

    If you like the concept send me a pm please.:)

    Ps.: there is a demo available at indiedb, but it is very outdated.

    <img src="http://media.indiedb.com/images/games/1/21/20625/bloop_shot12.png" border="0">

    [TUBE]http://www.youtube.com/watch?v=A65I_umJybg[/TUBE]

  • Replace this

    + System: For each Friendly

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

    to this

    + System: For each Enemy

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

    If you will place more "Friendly" units, modify the event to this:

    + System: For each Friendly

    + System: For each Enemy

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

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  • You can change the resolution in the system object

    + System: Start of layout

    -> System: Change display size to 800 x 600

  • Is there any way to check if the user have mouse? I would like to make a touchpad-friendly setup, and it would be nice if the game could automaticaly ask if you want to enable it(but only if no mouse found of course).

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Pecek

Member since 2 May, 2011

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