Pecek's Recent Forum Activity

  • bon4ire & Jayjay

    Thank you guys, don't forget to spam it to your friends, act like a bot, spread the word! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Aye!

    After like 5 hours of recording\editing, the second trailer is ready, check it out if you like this kind of stuff(that physics based puzzle stuff). [it took so long because I have no idea how to use Vegas properly, not because it's that awesome - it is, but I would like to look modest]

    [TUBE]http://www.youtube.com/watch?v=93BenoQ505k[/TUBE]

    I started this project like 4 months ago, doing this in Construct Classic(not 2!), and most of it is my work(except the music, sounds, and I used a lot photoshop brushes). The fun part is, it's almost completed, it will be released on Desura(and if it's doing well, I'll put it on Steam Greenlight - if not, well, I probably will give it to everyone for free), the demo is coming soon(I promised it to march 20th I guess, back then I did not finished it obviously, but at least I'm trying).

    If you missed the first trailer, click, and don't forget to hit the dislike button if you wan't to make me cry!

    [TUBE]http://www.youtube.com/watch?v=A65I_umJybg[/TUBE]

    Also I have an IndieDB site, and Facebook, you should totally not going there and say "hey, your game is awesome, I want to play it NAOW!" Don't do it! And please, stay away from the like button!

    End of story.

    Edit.: Demo!

    Demo Mirror

    Edit2: Bloop has been released on Desura, yay!

  • Ahh, sorry mate, I was reeeeally busy yesterday - and completly forgot this today.:D

    I hope you can understand the logic behind it, and can make your rules for the puzzle.

    Download

  • It is possible of course, I'll make an example for you later if you will not get help from others.

    Hint: save the relative coordinates(in private variables for example), and mark the connected ones.

  • The physics behavior is not suitable for this, you can only set it's value, not the direction(negative valuse will move everything down, positive values up, but you can't make any sideway moves unless you loop through every object which uses physics, and use the setforce function on them - this is just dumb).

    But if you only need this gravity-like thing, you can make it easily by using the sin\cos, and distance functions.

  • UnixRoot

    Ouch, sorry, I didnt knew that, I'm not using 3d objects at all.:\</p>

  • lyonya

    You can download the R2 from here.

    No problem.:)

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  • Try to give the path name like this:

    AppPath + "model01.obj"

    You can find AppPath in the System object("application directory", something like that). For some reason sometimes it works without AppPath, sometimes it doesnt, you should allways use it - if you do, then sorry, right now this is the first thing that I have in mind.

  • I made it for you, it works correctly here

    Click

  • Is "hit count" a global variable? If so, it works properly, make it local to every enemy and your problem should be solved.

  • Post the cap, it is hard to understand your problem, and a lot harder to explain how you could do it without seeing the whole thing.:)

    Every time you need some help, and it is not like "is it possible to do <something>?" post the cap, you will more likely to get an answer if you do.

  • JesJHoward

    Thank you so much,I'm glad you like it!:) However, I'm making this in Construct Classic, not Construct 2(mostly because of the python support, and it is much faster of course).

    I'm planning to release a public demo at march 20-22th, so if you could try it until then it would be awesome.:)

    Thanks for watching, and commenting!

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Pecek

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