LittleStain's Recent Forum Activity

  • You mean something like:

    player on collision with star

    star destroy

    system add to global variable Stars = 1

    First you'd have to ad the global variable to your event sheet, ofcourse..

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  • Any beginners tutorial should work to get a hang of the basics..

    They might not be on the kind of game you would like to make, but your understanding how to work with Construct2 and it's event/condition/action system would greatly improve..

    Bigger than 50MB?

    Must be a very big game..

    Have you checked if the game runs on android through the browser as a website?

    Just asking to be sure the issue is in coccoonjs or intelxdk and not caused by trying to ask too much of mobile hardware..

    Is there a reason you are using a Construct2 version that is over 2 years old?

    A lot of optimizations have been implemented since that time..

  • You can't..

    The dotted line shows the view from coordinate 0,0 (top-left) to x,y (bottom-right) where x = project-width and y = project-height..

    You could always use the viewortleft(), viewporttop() etcetera to spawn based on viewport..

    Or if you want to do it your way, scrolling to a sprite, viewportleft would be sprite.x - 0.5* (your project width) as long as you don't use fullscreen-scaling, for that might change the coordinates of your viewport-edges..

  • Without seeing how you have set up your events..

    Use a for each enemy event to create/set the position of the map marker on the minimap..

  • I don't understand ... is there other simple method ... closer to what I have now in my event sheet ?

    The example sets a variable based on the keyboard input..

    The dictionary object is just used to turn that variable into a word..

    You could use the variable to attach the actions/animations..

    It was just meant as an example on creating your actions based on a state instead of the direct input..

  • Maybe this example will get you on your way:

  • If it's a free font without licence you could convert it to webfont and add it as stated above..

    Another option would be to convert your font to spritefont and use that in your program..

  • Just to be clear, I have nothing to do with Scirra other than being a Construct2 user, like yourself..

    The people answering questions on this forum do so in their own time to help others learn..

  • Seems to me the collision should work perfectly..

    If you add a destroy drop action to the on collision event you'll see..

    I think that your start animation from current frame action doesn't really do anything.

    If destroy drop doesn't work, you could always check your collision polygons..

  • This should work if you have no conflicting events..

    I recreated it and all is working..

    https://dl.dropboxusercontent.com/u/48563442/story.capx

  • Would resizing/rotating another sprite handling the collision work?

    It's unclear what you need the collision-polygon change for..

    The feature to change at runtime doesn't exist, so logically one would look for other ways to simulate the effect..

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LittleStain

Member since 26 Apr, 2011

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