LittleStain's Recent Forum Activity

  • well than you could just set the rectangles compared to the boundingbox of the background sprite every tick and change the size of the backgroundsprite and you're done..

  • What is the string/text?

    Would it be possible to make the string text display variables and do the math with those?

    If not can the string/text be parsed in an easy way?

    If not can it be parsed in a hard way?

  • Sounds like you have conflicting events setting the animation to something else..

    If the conditions of another event setting animation are also true the action of both events will be executed..

    If both events set animation from beginning, the animation will start from frame 1 every tick..

  • Seems like making the game area smaller would consist of moving those rectangles towards the center..

    That way the available area would become smaller, right?

  • Or you could make a global variable that tracks if the button was clicked, where on its first click, it'll set it to 1 and allow a song to play, but if you click again, it is set to 2 and won't play.

    Try "On button clicked -> Sys: Add 1 to variable -> | if variable = 1 -> play sound"

    That would make it nescessary to add a second event to set the variable back on sound end, because he wants the sound to be playable again when ended..

    Just using one condition and not adding a variable seems a lot easier..

  • Asking other people to do your homework?

    How is the game area set up?

    You are talking about rectangles and bouncing?

    It's easier getting the right answer if you give all the information needed and ask the right question.

    If you want to reduce canvas size Asmodean gave the answer, bu tyou seem to want something else..

  • Add an Audio is tag playing condition to the button clicked event and invert it..

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  • I guess you'd need an emulator..

  • Making cutscenes is very possible..

    Maybe you should lose the "wait" actions and use timers ( or wait for signal actions)..

    I don't see any triggered events..

  • Explanation: http://i.imgur.com/kP8jOjB.gifv

    This would work if the set angle propertie of the bullet behaviour wasn't set off..

    You could try this:

    system is between angles : Sprite.bullet.angleofmotion is between sprite.angle-90 and sprite.angle+90

    sprite set animation to "right"

    else

    sprite set animation to "left"

  • Offcourse not..

    put the 0's and 1's in a string and create a function to parse the string to the array..

    I guess you should put the numbers in a string anyway..

    Maybe you could use the string directly..

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LittleStain

Member since 26 Apr, 2011

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