Instruct room creation with a large number.

0 favourites
  • 9 posts
From the Asset Store
Build Social Apps, Chats and Advanced Lists using Firebase Realtime-Database
  • Hello! I want to insert objects into a room by having a local variable store a number that instructs what objects to place, and using that in conjunction with a loop to place objects in the level. The issue I am having is that apparently the number is too large to store in a local variable. The loop to place objects works fine, it's the local variable that is giving me the problem.

    Example:

    This is a room, where each "0" is an empty space, and each "1" is a wall.

    000000000000
    011100001110
    010000000010
    010110011010
    000100001000
    000100001000
    010110011010
    010000000010
    011100001110
    000000000000
    [/code:h8v6gkr1]
    
    When the line breaks are removed, it becomes:
    [code:h8v6gkr1]000000000000011100001110010000000010010110011010000100001000000100001000010110011010010000000010011100001110000000000000[/code:h8v6gkr1]
    
    That's a pretty long number, and Construct2 jumbles it when it is placed into a local variable:
    [code:h8v6gkr1]11100001110010002000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000[/code:h8v6gkr1]
    
    Where and how can I store a lot of these large numbers? Is there a way to compress these numbers without having to program in a way to de-compress them? Thank you in advance.
  • Wouldn't putting it into array be the best option?

    Using a dictionary object would work too, but these kind of things scream array..

  • Wouldn't putting it into array be the best option?

    Using a dictionary object would work too, but these kind of things scream array..

    How would you do this?

    I tried placing the value into an array but the array also jumbles the number.

  • I would put every number 0 and 1 in it's own x,y place in the array so the array would look like your first code..

  • I would put every number 0 and 1 in it's own x,y place in the array so the array would look like your first code..

    Wouldn't I then need to input each 0 and 1 manually whenever I want to load a new level layout... ?

  • Offcourse not..

    put the 0's and 1's in a string and create a function to parse the string to the array..

    I guess you should put the numbers in a string anyway..

    Maybe you could use the string directly..

  • Might be easier if you converted from binary.

  • > Wouldn't putting it into array be the best option?

    > Using a dictionary object would work too, but these kind of things scream array..

    >

    How would you do this?

    I tried placing the value into an array but the array also jumbles the number.

    Sounds like the array size is not set. There is a set size action. Try using it on-start.

    If you dont set the size properly, it can get really messy. Remember it is 0 based.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I figured out a solution that worked well for me. I created a text file that contains every room layout, back to back. It is referenced using AJAX. Each room layout consists of 120 characters, so I'm using "mid" to reference a random level layout like so:

    mid ( ajax.LastData, ( whichLevel*120 ), 120 ), where "whichLevel" is a random number from 0 to [total number of layouts I make minus one.]

    I am using a spreadsheet to make sure I don't lose levels in the giant text file.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)