LittleStain's Recent Forum Activity

  • so ok i did that, added when tap on icon facebook> facebook log in >(request none, publish score)

    then i added

    facebook >on user logged in >facebook publish score"myscore"

    And is it working?

    I think not, from what I read in the tutorial..

    I could keep copying parts of the "outdated" tutorial here for you, or you could just read it yourself..

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  • > Are you saying you want to be closer up? (still be top down?)

    > Or you want to drop it down, and make it 3D?

    >

    > I would highly not recommend 3D right away, but Q3D does let you go 3D...

    >

    Hi!

    Thanks for answering. What is Q3D?

    It's a third party plugin for integrating 3D-objects..

    I would highly recommend against it as long as you haven't gotten grasp of the normal Construct2 environment, for it is not very well documented..

    If you have experience with creating and working with 3D and working with Construct2 it can get some nice results.

    Right now I would just suggest creating the sprites to look like they are a bit from behind, as is common use in 2D applications..

  • So you have your player logged in to facebook?

    From the Facebook tutorial:

    Adding Facebook features

    You need to use the Facebook plugin's Log in action to enable integration. You cannot do this automatically: have a button saying "Log in" that the user must click. This will open a popup window and Facebook will request if the user wants to let the app access your account. They have to click Allow to log in.

    The user can keep using your app if they are not logged in, but the Facebook plugin won't be able to do anything.

  • If I understand what you are asking:

    Using these two

    system expressions

    right(text, count)

    Return the last count characters of text.

    len(text)

    Return the number of characters in text.

    So that would become

    set text to : right(text,len(text)-1)

  • What part of the tutorial isn't working for you and why not?

    Last revision is 2013, by the way..

  • If you are running a paid version of construct2, you can use families for this..

    If you are running the free version you will have to make events for all sprites..

    If they are similar enough in behaviour, another way would be to put all the sprites into one object as animations and then you'd only have to reference that sprite..

  • From the manual, people forget to read:

    Push out solid

    Only valid when the behavior is currently overlapping an object with the solid behavior. Automatically move the object until it is no longer overlapping the solid. This has no effect if the object is not currently overlapping a solid. The following techniques can be used:

    Opposite angle reverses (or 'backtracks') the object from its current angle of motion until it is no longer overlapping.

    Nearest moves the object in an eight-direction spiral out one pixel at a time until it is no longer overlapping. The aim is for the object to end up in the nearest free space, but since only eight directions are used it will be an approximation.

    Up, down, left and right moves the object along a specific axis until it is no longer overlapping.

  • Give both the mapmarker and enemy an instance variable and check if they are the same?

  • It shouldn't be difficult, if the text is exactly what you wrote (no extra spaces, no capital G) and the layout you are trying to goto exists, that is..

    I usually give textobjects an instance variable function to distinguish them from eachother..

  • put the wait between the setting of the text and the goto layout..

    the way you have it now setting the text and going to layout are done the same tick..

  • An event will not run if it's conditions are not true..

    but at the moment you click the text, the conditions are true, so adding a wait action before the reset would solve this..

    It would be no problem to show the text resetting.. during the wait..

    (Instead of wait, you could also use a timer, ofcourse)

  • It could be there are other options, but that would depend greatly on what you are trying to achieve..

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LittleStain

Member since 26 Apr, 2011

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