LittleStain's Recent Forum Activity

  • <center>Bodyshapes</center>

    <center><img src="http://dl.dropbox.com/u/48563442/voorbeeld.jpg" border="0" /></center>

    Preview version will soon arrive:

    "Bodyshapes" can be seen as an easy-to-use simplified 2D-version of "Make Human".

    I first started working on this program, because I wanted to make a Strip-poker game in which the player could create his opponent.

    The way the program looks and works was inspired by 3D-blueprints and the works of Akira Gomi.

    When you first start the program you will be asked if you want to enter your measurements or visually want to adjust one of the pre-defined shapes.

    Measurements that can be entered will be:

    • height
    • shoulderwidth
    • breastcircumference
    • waistcircumference
    • hipcircumference

    After entering the measurements your approximate shape will be created based on an educated guess by the program.

    The newly made shape will be adjustable in width and height in all places.

    First preview version is 80% finished. (mathematics 75%, Graphics 85%)

  • Official specs of the wii u browser can be found here:

    Nintendo official site

  • rojohound made a capx showing how to do dynamic shadows (it needs the canvas-plugin)

    dl.dropbox.com/u/5426011/examples14/shadow_cast.capx

    Or you could use the solution by Rory:

    Make a light source object and a black square object.

    Set the black square object's height and opacity depending on the distance from the light source.

    Pin the black square object from a point at the bottom of the black square object to the shadow casting object and set its angle to the opposite direction from the light source using Angle().

  • I'm sorry, but making a game isn't done in a week..

  • I've discovered my problem with the perspective transform.. It won't work with webgl enabled.. Once I set webgl to Off perspective-transform worked as expected..

  • thanks rojo, I'll give it a try..

  • 24 hour-bump

  • I'm looking for the best way to store and retrieve huge amounts of numerical data.

    The project I'm working on right now requires some kind of data-base-esque storing possibility, but when it comes to data-bases I'm a complete Noob.

    At the moment it's only meant for data I provide, but in the future I want it to also be able to store user-generated data.

    In effect it will be just one long string of numbers which are meant as x or y-coordinates. In the project I've already seperated the x from the y to make it easier to adjust.

    I've read about hash-tables, arrays, Json (if that's what it's called) and tried the csv-plugin (before I found out it wasn't meant for numerical data). I'm just not sure which road to travel.

    Right now I'm using seperate event-sheets for every string of data, but there has to be a better way.

    If anyone could point me in the right direction I'll be very grateful. I'm not scared of learning, but sometimes I get a bit overwhelmed by the possibilities of C2 and can't figure out which road will get me to my destination.

  • Pode : I can't get perspective transform to work in my own project, although it does work in the example capx. Only difference I've been able to spot is that your sprites have both the "inject text on sprite" as the "image effects and inject text" behaviors.

    I've even created a new empty project to see if the problem lay within my bigger one, but still no result. The perspective thing would have really been a great visual addition to my project, but I will try to find another solution.

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  • Perspective doesn't seem to work as expected.

    after inputting coordinates the last one isn't seen on the event-sheet.

    instead there's an (0,{1}) for the first coordinate?

  • You could use this plugin to create a countdown timer:

    plugin-time-manager

    It's very easy to implement, you could even add time to the counter on specific collected objects..

  • alainpierre

    Here's a simple example of how to do it:

    index.html

    And here's the capx

    distance-scale.capx

    I've used scale, but you could also use width and height, size..

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LittleStain

Member since 26 Apr, 2011

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