LittleStain's Recent Forum Activity

  • So I started redesigning the graphics in 3D, my new hobby. It's easier to do, now I can't make fast sketches anymore.. My PC just needs an enormous upgrade, but that's coming soon..

  • Simple but Nice!

    I was working on an adventure game myself some time ago, using a different implementation of dialogs:

    Leaving Nic's Vegas

    I think that if I'm going to procede I will at least try to implement your way in some cases..

  • Simple way:

    Use extra image points on the sides the pipes touch, check if multiple imagepoints have the same x and y coordinates (if so set variable connected to 1) Make an animation of the filling of the pipes with water. If connected is 1 and animation is filled with water set animation to fill with water..

    Something like that?

    This was just an imagining-exercise for me though, break up the things you want to happen into small pieces and figure out how to connect those pieces..

  • zsangerous

    And? Have you made any progress? I'd love to play the game when finished!

  • The topic How to install Plugins and behaviors explains all..

  • You could also use the plug-in behavior called MoveTo.

    You just have to set the destination x,y of the object and can even have an event start at the time the destination is reached or while moving.

  • Apart from the switches I did understand the idea, so it wasn't really unclear..

    Nice combination of using the mouse and keyboard..

    I like it that a level has two challenges (getting the stars and killing the enemies)

    Looking forward to see more..

    Edit: Just saw the video again and with your explanation it is totally understandable, thanks!

  • I can't open the project at this moment, but could Set position to checkdummy.y work?

    Maybe because the blocks are different size, checkdummy.y-0.5*sprite.height or something like that?

  • If you want to do it manually you could use the pin behavior with position and rotate, but it will take a lot of programming..

    You could also use the program "Spriter" and import into C2, but this is still in development..

  • I love the idea.. Can't really see besides the drag-and-drop how the player plays the actual game, but love the block that shoots when jumped on..

    I hope to see this finished, because I'm a real fan of the Puzzle-aspects..

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  • Edited first post to clarify the project.

  • Great game!

    Recreating the artwork in vectors doesn't seem very hard, so I'm looking forward to see the mobile version very soon!

    PS: If you need help with the vectors I'd be glad to!

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LittleStain

Member since 26 Apr, 2011

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