LittleStain's Recent Forum Activity

  • Make a collision-box around the the red cars. Yellow car on collision with Red car collisionbox - set angle.

  • something went wrong with the links hope this works now

    Example

    distance scale

  • If you want me to, I can make you an example capx, meanwhile:

    maybe you're interested in this too

    example

    And the capx

    distance-Scale

  • There are multiple ways to do this. the easiest way is to either send the sprite to the bottom of the layer or sent the sprite to another layer. Sprite: compare y - if above collision object - sent to layer 1 or sent to bottom of layer. These actions are at the bottom of the sprite possibilities. Z order.

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  • A mouse has a pointer that is on the screen even when your not clicking.

    Touch is different. If you are not touching the screen there is no touch.x or touch.y, so that means that touching the screen is in effect the same as clicking.

    If you want to use touch-input there is no pointer, so your player can't follow it. If there is no touch, touch.x will be 0(zero) and touch.y will also be 0(zero) so your player will move to 0,0 on your layout.

    If you want the player to follow your mouse pointer you should use the mouse, not the touch.

  • This is also a free option:

    NSIS

  • I would download Inkscape, it's a free program. Draw over your design with lines and export it to png.. Then in a program like gimp, import the png and scale it down to the size you want.. Probably you will have to change some pixels manually to get the look and effect you want, but it's easier this way then drawing one pixel at a time for most..

    Drawing small sprites that look good is really an art.. The way described above is actually cheating, but it can work if done correctly..

  • An animation is made up of multiple pictures. Importing an animation in C2 is pretty easy when you have the pictures. You can create all the pictures by drawing them one at a time, or use a program like Spriter to animate the bodyparts after you've created them, Like beufreecasse said.

  • First question is ofcourse:"What kind of sprites do you want to make?"

    If you want to create animated sprites, you will have to know a lot about the movement you're trying to recreate, so for someone who hasn't made them ever better to start simpler..

    If you want static sprites, you could try using programs like paint, gimp or work with vectors in for example Inkscape..

    Artwork could sometimes better be called Hard work, because creating something that is pleasing to the eye takes a lot of practice and hard work..

  • Puurrrrdy!!!

  • click to drag boxes

    preview

    seesaw returns to its normal position with 'apply torque towards angle', with a torque force that is proportional to the angle difference (otherwise it will vibrate back and forth)

    i dont think you need to make the force proportional though.. you could just try setting the angular damping very high

    capx

    Beautiful!

  • For a new game I'm creating I first had to make a basic slider-puzzle setup. This will only be used for mechanics in my game but by itself it's just a simple puzzle

    Slider-puzzle-test

    <img src="https://dl.dropboxusercontent.com/u/48563442/Slider-puzzle-test/slider-preview.jpg" border="0">

    I know it's not very exiting right now, but hey, puzzle on!

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LittleStain

Member since 26 Apr, 2011

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