gonzdevour's Recent Forum Activity

  • Amazing.....

    it even works on mobile devices.......

  • r124 has made AJAX support CocoonJS,

    so forget what I said about AJAX.

  • Link to .capx file (required!):

    Steps to reproduce:

    1. Download TMXImporter Plugin

    2. Install it

    3. Paste in a level or just quote anything in there should still work (my xml file I pasted it was very larger since it was a level, so maybe its because of the massive size, I had to paste it in, press tab, and press enter in order to save it.

    I did them hundreds of times and never see anything wrong about dialog buttons.

    I always press tab>tab>enter to make the huge text work, too.

    I mean, there should be something wrong in other places.

    Maybe a .capx file helps?

    AJAX is good but can't be supported by CocoonJS so far,

    if the scroll bar won't be available, huge text + tab>tab>enter seems necessary for now.

  • OK, I'll do it.

    Here it is, hope it works:

    http://software.intel.com/en-us/forums/topic/379934

  • [DirectCanvas]

    Another 30+ times debug agian......

    It seems some previous bugs happened again, like this:

    http://www.scirra.com/forum/direct-canvas-not-loading-in-app-mobi_topic55299.html

    Here is my DirectCanvas testing result:

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/DC_zps0221a4bd.jpg" border="0">

    ? If using percentage text for loader, DirectCanvas stop in Loading progress 0%.

    ? If using loading bar, it only shows the square frame. There�s no HTML5 logo amd blue bar.

    ? If the loader style is Nothing (without first layout), it shows only Blacksceen.

    ? If you set the first layout for loading:

        

    1. if the loading layout is empty or has only text object, the screen will show, but still cannot load.

    2. if the loading layout has any sprite object, you�ll get Blackscreen.

    Here is my CAPX, only a sprite on an empty project:

    https://dl.dropbox.com/u/49730415/DirectcanvasCannotLoading.capx

  • I've tested Appmobi 30+ times yesterday,

    here're some issues I found:

    #About Appmobi(Intel) XDK

    Can't load C2 Phonebrowser projects.

    (While directcanvas projects are load-able.)

    #About Appmobi(Intel) Cloud Compiler

    Can't compile working directcanvas projects.

    (While Phonebrowser projects are working.)

    ?Result: Ignore the blackscreen of XDK and just compile your Phonebrowser C2 projects.

    #About Appmobi Plugins(Official Appmobi Plugin and Tap's Dev Plugin)

    1.Officail Appmobi plugin can't do "barcode scan", "prevent screen auto-rotating"

    2.Tap's Appmobidev plugin can't do "hide status bar"

    ?Result:Use Tap's Dev plugin to do barcode scanning and prevent auto-rotating,

    and use official Appmobi plugin to do hide status bar.

    Though I know here is a place for official C2 bugs,

    but I can't clearly separate AppmobiXDK/C2, AppmobiOfficialPlugin/DevPlugin to describe what I found.

    And I also don't know which is exactly about official C2 or others.

    So plz forgive me.

    Operating system & service pack:

    WinXPsp2

    Construct 2 version:

    r120.2

  • Thanks thehen, and FrodoBaggins,

    my WP8 app has successfully passed certification

    to be included in the Windows Phone Store!

    Please keep the great job!

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2013-2-214E0A534809-11-03_zpscc659a21.jpg" border="0" />

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  • Hi, may I ask here?

    Does WP support "is in touch" of C2 touch plugin in any way?

    Or it has to be realized by WindowsPhone plugin?

    Or it's just impossible?

  • OK, I got it.

    We shouldn't select minify when export.

  • I used Tap's AppmobiDev Plugin, worked.

  • Same result on iPad3

    r117

    PhoneBrowser mode

    iPad3

    Initiate scanner?OK

    Complete scanning?OK

    Barcode data?Not recieved.

    Same capx as above.

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gonzdevour

Member since 11 Apr, 2011

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