gonzdevour's Recent Forum Activity

  • I can totally understand Ashley's unhappiness.

    Due to the indifference of Ludei help center,

    recently I tried back to IntelXDK and Phonegap.

    Unfortunately, Cocoonjs has the most important features such as best-performance, ads, appstore-leaderboard/achievement integration, which we can't do on other compilers.

    If Ejecta and Crosswalk got those features one day, I'll abandon Cocoonjs at the first time.

  • gonzdevour Officially fixed.

    Thank you! This plugin is my "built-in" behavior in all projects!

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  • part12studios it does work in iOS imho, at least under cocoonJS in my Ipad through the cocoonJS-App. The sizing is wrong unfortunately.

    What's the result if you use official text object with cocoonjs? Is the sizing correct?

    I can't make official text or Tagtext show the same font size among PCweb/Android/iOS......

    Maybe the font size and text position need to be adjusted by case......

  • Hi, I got an error message after r165.

    This error made the project fail to preview.

  • > Detail about Magnetized(app annie):

    >

    This app have only one review on itune ? is this success full app ?

    I am not sure the rule of itunes reivew list, maybe you can check "All Review" to see them all.

    It looks like there are 34 reviews on American appstore.

    (Also here is the buyer map:

    https://www.facebook.com/photo.php?fbid=10201385948546464&set=a.1512365244875.2067728.1106723279&type=1&theater)

    This game(iOS+Android) earned more than 26000 USD as far as I know,

    it's successful enough for me. As a 3 years C2er, I can't make so much money by one app till now.

    Rocky, the Author of Magnetized is trying to make this game pass through Steam Greenlight and OUYA.

    The webgame early version was already available on Kongregate and Newground.

  • 1.cocoonjs plugin update:

    facebook, googleplay games, notification, camera, QRcode,

    gamecenter achievements.

    maybe websocket or webRTC support.

    2.Remove or decrease the splash showing time for premium users to make the Cocoonjs Apps more native.

    3.Each Text object and Tiledbackground object makes iOS Cocoonjs Apps 10+ fps slower.

    4.On layout start, Audio(BGM) changing is still crashy on Android devices.

  • Amazing!! Thank you~

  • Hi,

    I tried the example capx and get this:

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/pasterbug_zps68371dd8.jpg" border="0" />

  • Observed result:

    The fullscreen setting of exported manifest.webapp

    should be "fullscreen": "true",

    not "fullscreen": true

    See here:

    https://developer.mozilla.org/en-US/Apps/Developing/Manifest

    Or you can't upload the app to FFOS Market.

    Construct 2 version:

    r149

    By the way, unlike the FFOS tutorial,

    the portrait/landscape setting

    is on the properties settings of project now.

  • I think the plugin is great but the webwork system must has it's own problem.......

    I tried to deploy my current C2 game into BB10,

    everything worked well from preload to title layout,

    but I can't get my gameplay layout work.

    (which is OK on iOS ipa and Android APK)

    My test steps:

    1.close all the related event sheets

    2.Start to delete the objects in gameplay layout.

    Yesterday to today, I tested about 30 times,

    there has always been ONE OBJECT make the app falsh back to home.

    It means, if I delete this object, works; re-put this object, flash back.

    However, this ONE OBJECT is NOT SPECIFIC,

    as far as I tried, more than 3 different kinds of objects can be this object. It means the flashing back caused by uncertain reasons, maybe memory or some other things.

    The art graphics are not belong to me,

    so I can't paste the capx download link.

    Here is the screenshot of C2 Debugger:

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2013-9-104E0B534812-11-47_zps970958e5.jpg" border="0" />

    Maybe BB10 Webwork system can't hold a normal size game?

    A pretty small one-stage casual game will be better.

  • gonzdevour I have an Z10, if you like to test your game.

    hi, thank you.

    I borrowed a BB10 Dev Alpha B form our government,

    followed Ashley's tutorial and successfully deployed my platformer game.

    The problem is, I could open the game and play around some simple layout like: title,menu,credits, but the device flashed back when I try to go to the main gameplay level which has more than 30000~50000 width layout.

    I am trying to figure out which element made the device flash back.

    If you has any clue(e.g. never use some plugin or behavior), please tell me.

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gonzdevour

Member since 11 Apr, 2011

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