gonzdevour's Recent Forum Activity

  • support bada, blackberry blackberry, windows-phone-8, windows-phone-7, IE ,windows8.

    That's a good job, I didn't even know the browser plugin can't detect language on the platforms above.

    Thank you , I'll try this plugin.

  • I can successfully made IAP work on iOS sandbox, but can't get localized product price by this function:

    CocoonJS.ProductLocalizedPrice(Index)

    What the "index" means?

    I created 6 products and all the purchasing progress work well,

    then I want to show the price by TEXT object in front of the product icons, replaced the "index" with integer 0~5,

    no case works, the string value get nothing returned.

    I also tried the product's appleID like: 695116508,

    still nothing returned.

    How can I show ProductlocalizedPrice by TEXT object?

  • Thanks.

    Since the Playbook won't be supported,

    maybe it's time to find a Z10....

  • No, Are you sure?

    Impossible...

    Nothing news?

    The VersionCode is editable on ConcoonJS Clould Compiler now.

  • Sorry, pasted the wrong link.

    Here's the capx.

    https://dl.dropboxusercontent.com/u/49730415/OverlappedButtons.capx

  • If any tool make you uncomfortable, don't use it.

    C2 is a plugin-orientated game engine,

    When you insert object into C2 layout,

    it's a PLUGIN.

    Do you know that?

    Sprite is a plugin, Tiledground is a plugin,

    Browser is a plugin, Text is a plugin.

    In very early version of C2,

    Sprite animation editor sometimes cause crash,

    Tiledground had its power-2 problem,

    Browser functions can't be totally supported in mobile solutions,

    Text slowed down the fps.

    Ashley surveyed all the bug reports,

    make the official plugins better and better, release by release.

    Same as 3rd party plugin makers.

    Sometimes they can't make a perfect plugin for you for free at once,

    but most of them keep working with their tools.

    No plugin maker, include Ashley,

    can promise you any reliability of the plugins.

    Even you are a pure official C2 user,

    you may find the performance of your game can behave different on different browsers or devices.(e.g. WebGL effects, PC vs Mobile, Differnet resolution of PC)

    So it's all about you trust or not, about you feel comfortable or not.

    If you don't like them, just don't use them.

    Or you can find what exactly happened inside your project,

    ensure the real reason of the bugs.

    If it's absolutely caused by any plugin,

    tell the author of this plugin and send your testing capx to him/her,

    I think most plugin makers are gladly to take your report,

    and make the plugin more and more reliable.

    Maybe it's a better way than questioning the reliability of plugins before you clearing the cause of the bug.

  • I used MoveTo about 2 years.

    I published more than 20 games and made money with MoveTo on:

    1.Website

    2.Facebook

    3.iPhone/iPad/Android

    4.Win8

    5.WindowsPhone

    6.Blackberry Playbook

    Want to know my suggestion?

    "Don't use them, please, have a nice day."

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/49730415/OverlappedButtons/index.html

    Steps to reproduce:

    1. Touch the sprite to get instance variable.

    2. Change current layer.

    3. Touch another instance of same sprite in new layer.

    4. No instance variable returned if these 2 instance are overlapped.

    Observed result:

    Touching overlapped instances of same sprite gets nothing returned.

    Expected result:

    Should get overlapped instances' variable with correct condition.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    CocoonJS: yes

    Operating system & service pack:

    Win7

    Construct 2 version:

    r139

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2013-8-74E0B534807-05-50_zps1675edd1.jpg" border="0">

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2013-8-74E0B534807-06-04_zps3de5f916.jpg" border="0">

  • Nice plugin, they're just what I need recently!!

    Thank you!

  • fill this in text:

    "PX" & player.x

  • Is the 'prompt text input' a new feature of Construct or Cocoon? I asked a couple of days ago about something like that and ended up building my own keyboard with sprites :/

    Add official cocoonjs plugin to your project then you can find the action on the bottom of the list.

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  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/49730415/CocoonJSPromptTest.capx

    Steps to reproduce:

    1. Compile it on CocoonJS Cloud Compiler

    2. Set the APPID and the Provision file

    3. Build adhoc ipa and deploy to iPad

    4. Touch the sprite to test the 5 kinds of prompt actions.

    Observed result:

    CocoonJS Prompt functions support 5 properties,

    The "Text" seems can't support languages except English on iOS.

    text: the keyboard can switch only English US/UK, can't switch to other language like Chinese or Japanese(Rome).

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/1test_zps60cf547f.png" border="0">

    Number: the keyboard can switch to other language's alphabet but can't choose the word.

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/2number_zpsdd10f119.png" border="0">

    Phone: allowed all language and choosing function

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/3phone_zps1f60a49f.png" border="0">

    Email: allowed all language and choosing function

    Url: allowed all language and choosing function

    Expected result:

    The "Text" property should support all languages as Phone, Email and Url on iOS.

    Browsers affected:

    No

    Operating system & service pack:

    iPad3

    Construct 2 version:

    r132    

    Actually I've just sent an email to CocoonJS.

    It looks more likely a bug from the api for iOS.

    Because Android worked perfectly.

gonzdevour's avatar

gonzdevour

Member since 11 Apr, 2011

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