VincentWolfman's Recent Forum Activity

  • Thanks a lot!

  • Hello! I would be very grateful if I could get some help with this:

    I am making a level where the player can move in four directions (up, down, left and right in an overhead view).

    The square symbolises a machine blows air "down". When the player hits the gusts of air I want the player to move in that direction until they hit a wall or something similiar. I also need, and this is something I did not get to work in my playtesting, the motion to be natural. The player should move slower at first, as if struggling against the wind.

    Any suggestions?

  • Thanks again!

    I have everything more or less figured out now

    However, during playtesting I have found that the player has too little time to react once the laser is fired. What I�d like to do is have the turrent "blink" for a while (I already has sprites for this animation) and stop tracking the player for a second before it fires.

    Anyone knows how I could do something like that?

  • Thank you everyone, I think I have managed to piece something together from your advice. However, one problem still remains:

    As you can see, the gun follows the player just fine, but for some reason it is facing the wrong way. Any idea on what I have done wrong?

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  • Hello!

    I was hoping to get some help in making a level with a timed laser for a flying level. I want to have some sort of gun in a fixed spot, always aiming at the player and at regular intervalls it should shoot at the player. Now, the gun will always fire at the spot the player is currently at, so as long as the player keeps moving the laser will never actually hit, because the player will have moved on when the laser arrives. Hope that made sense!

    How would I go on about designing something like that?

    (everything else about the level is completed, hit detection, player movement etc )

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VincentWolfman

Member since 22 Mar, 2011

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