Hello!
I was hoping to get some help in making a level with a timed laser for a flying level. I want to have some sort of gun in a fixed spot, always aiming at the player and at regular intervalls it should shoot at the player. Now, the gun will always fire at the spot the player is currently at, so as long as the player keeps moving the laser will never actually hit, because the player will have moved on when the laser arrives. Hope that made sense!
How would I go on about designing something like that?
(everything else about the level is completed, hit detection, player movement etc )