Hello! I would be very grateful if I could get some help with this:
I am making a level where the player can move in four directions (up, down, left and right in an overhead view).
The square symbolises a machine blows air "down". When the player hits the gusts of air I want the player to move in that direction until they hit a wall or something similiar. I also need, and this is something I did not get to work in my playtesting, the motion to be natural. The player should move slower at first, as if struggling against the wind.
Any suggestions?