harrio's Recent Forum Activity

  • ... No , I'm seriously willing to buy your hand ...

    lol...

  • haha...nice.

  • you can also make items that come to the board as a result of the a 'trap' glow momentarily, to give a visual clue to the player of what is new and where it has been placed. a few times enemies and potions got added to the board, but i could not tell where because they all look the same. a quick pulsing glow upon entering the board would solve that easily.

    great game...keep us updated.

  • saw this first in your other post...here's my response.

    Dave Hailwood

    wow, i really enjoyed your game. maybe it's because i'm over forty, and i grew up playing and making board games, but it was really fun. i thought it was too simplistic at first, and it seemed obvious who was going to win, once they got a head start - then the 'board' kicked in...lol. instant death, thrown backwards, bloated...lol.

    awesome, it anybody's game at that point. you had to decide who to move and who not to move, to save yourself from an unknown square, or to screw your opponent. and lest i forget, bump his ass right off the board when you got the chance. one of the coolest mechanics was that every hero can't knock off every monster. found that one out - the hard way "you suck"...lol.

    please sir, polish this up, add some awesome sound effects and music and make some money publishing this fun, simple game.

    well done.

    you can change the color of the dice to match the player color due to roll. also, this would be absolute mayhem with three or four players.

  • Dave Hailwood

    wow, i really enjoyed your game. maybe it's because i'm over forty, and i grew up playing and making board games, but it was really fun. i thought it was too simplistic at first, and it seemed obvious who was going to win, once they got a head start - then the 'board' kicked in...lol. instant death, thrown backwards, bloated...lol.

    awesome, it anybody's game at that point. you had to decide who to move and who not to move, to save yourself from an unknown square, or to screw your opponent. and lest i forget, bump his ass right off the board when you got the chance. one of the coolest mechanics was that every hero can't knock off every monster. found that one out - the hard way "you suck"...lol.

    please sir, polish this up, add some awesome sound effects and music and make some money publishing this fun, simple game.

    well done.

    you can change the color of the dice to match the player color due to roll. also, this would be absolute mayhem with three or four players.

  • just dropped 815.

    coming for ya bub.

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  • purdy...

  • oh my goodness, it is fun to blow stuff up.

    simple pleasures of life...lol.

    beautiful graphic style, and very satisfying payoff on explosions.

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  • What took me one week in AS3 and Lua, took me ONE hour in SC2!

    damn!

    sounds like a testimonial...lol.

  • could not have said it better myself.

    simple & fun.

  • Velojet

    I'M JUST THROWING MONEY ON THE SCREEN BUT NOTHING HAPPENS !!

    <img src="smileys/smiley32.gif" border="0" align="middle" />

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harrio

Member since 24 Feb, 2011

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