I tried generating a bunch of nodes, then having it walk towards the nearest node, then delete it, and then go through it again, but it only ever worked going in one direction, and i gave up on that after a little while.
I have been working on a platform pathfinder, but the way the default pathfinding works in construct 3 causes a lot of bugs and has very little control over it. It works most of the time.
I am trying to get it to work with EasyStar Addon wich so far has much better performance and no issues so far.