markuzz78's Recent Forum Activity

  • Great! Thanks!

  • I'd like to simulate an infection. I have 100 sprites, and I'd like to put one sprite with a variable "virus" = 1 that when collide with other sprite pass this variable, set frame to 1 (red color) and so on.

    I study the tutorial "HOW TO HANDLE INSTANCES OF SAME SPRITE COLLISION / COLLIDING." but it works for me I don't know how.

    Anyone can help me, maybe with a capx to study?

    Thanks

    Tagged:

  • Here is a demo that has similar situation:

    Evil sprites demo

    On collision trigger they are both picked, so you have to 'browse' through them using pick nth instance.

    Hi can you re upload the evil sprites demo please? I need help for infect some sprites :)

  • Hello everybody,

    im trying to make a simple online multiplayer game with touch control starting from the sample included in C2. I simply switch the mouse control with the touch joystick but when peers connect host move both players... Can you supply to me a capx with an example? Or maybe touch control have problems on multiplayer game?

    Thanks

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  • >

    > > I had that same problem with another game of mine.

    > > Try turning off the gravity and using Forces. The problem with gravity in C2 is the density component seems to be screwing up the results you want to apply forces yourself. See what works best for you.

    > >

    >

    > Do you have an example?

    >

    https://app.box.com/s/l3stzikw12kwlxv4gh0o

    Here. This is Yann's capx.

    Just modify the gravity angle to fit your needs.

    Done, but still shaking!

  • I had that same problem with another game of mine.

    Try turning off the gravity and using Forces. The problem with gravity in C2 is the density component seems to be screwing up the results you want to apply forces yourself. See what works best for you.

    Do you have an example?

  • > Here a video of the problem

    >

    > https://youtu.be/DynhTjoRM3Q

    >

    I dunno why, but that made me laugh xD

    I have no idea why it could be doing that, unless perhaps your collision masks are slightly crooked? Are you using a custom collision polygon or just bounding box mode set to whole sprite from the physics object options?

    *EDIT*

    I tried to download your project to check, but it's not saved as a single project file - which makes it a little hard to download properly.

    ~Sol

    It's saved in google drive in .capx format, you have simply to press the blue arrow on top right of the screen to download it.

  • Here a video of the problem

    https://youtu.be/DynhTjoRM3Q

  • Friction is 1 that is the max, and collision boxes are straight... I will attach a capx maybe is better.

  • Thanks for reply, I have setted 0 for elasticity, 1 for friction and 200 for density. When a block fall near the edge of the block behind, it starts shaking moving all the tower...

  • My blocks still shake! Why?

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markuzz78

Member since 22 May, 2015

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