>
> > Here a video of the problem
> >
> > https://youtu.be/DynhTjoRM3Q
> >
>
> I dunno why, but that made me laugh xD
>
> I have no idea why it could be doing that, unless perhaps your collision masks are slightly crooked? Are you using a custom collision polygon or just bounding box mode set to whole sprite from the physics object options?
>
> *EDIT*
> I tried to download your project to check, but it's not saved as a single project file - which makes it a little hard to download properly.
>
> ~Sol
>
It's saved in google drive in .capx format, you have simply to press the blue arrow on top right of the screen to download it.
Well I feel like a dumbass now lol... you can tell I don't use google drive very often. I didn't realise it was just showing the contents of the capx.
~Sol