SullyTheStrange's Recent Forum Activity

  • Wow, great news. Congrats man! I don't know what to say about pricing, it's a very delicate issue... Some people won't buy a game because it's $1.99 instead of $0.99, and then you get $10 games of the same size flying off the virtual shelf. It's an enigma. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I would, however, fully recommend having a discount for early adopters. That really draws people in, plus it's just fair since they're getting an unfinished game!

  • <img src="smileys/smiley29.gif" border="0" align="middle" />

    I didn't actually get to see the example before since the computer I was on had sucky drivers, but now... holy meatballs, that is AWESOME!

  • I've been trying to take a look at it for you, but I'm in a computer lab at my school and the download speed is just terrible. Ten minutes into it, I realized there aren't any speakers here anyway. <img src="smileys/smiley24.gif" border="0" align="middle" />

    Well! I'll have to wait another 7 hours until I'm home, then, if no one's responded by then. I'll just let you know though that the state of audio in HTML5 is pretty sad, and it's no fault of Construct. Chances are that's what's causing the issue, but it isn't impossible that it's a C2 bug. I certainly can't tell from my situation. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I'd hate to be another "me too"... but me too. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Agh, I can't take it anymore! My eyes physically cannot stop reading metaball as "meatball" and now I'm starving. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Sounds awesome! Great to hear that it's being more integrated into C2, I'm always hesitant to use third party plugins due to incompatibility issues down the line.

  • Przemek32767 I love the pic in your sig! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • That's... well, extraordinarily difficult, to say the least. <img src="smileys/smiley5.gif" border="0" align="middle" /> It's not really something a beginner should tackle right from the get-go. I plan to try it one day for my own game, and I'm not even sure if I can do it after two years of using C2 and Classic.

  • And if for whatever reason you still feel compelled to write a list of things inside C2, put it inside a comment or something. Shortcut is "q" I believe. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Could you post the capx file so we can see it in action? It's probably a simple mistake; maybe your animation has 30 frames, meaning the last frame is frame number 29 (because the first frame is 0, not 1!), so the "Sprite animation frame = 30" event never runs.

  • Well first of all, this should be in the "How do I...?" forums, the place for asking questions like this. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Second, the easiest way to do it is to make all 3 sprites separate frames of an animation. If you set the animation speed to 0, it won't change frame unless you change it yourself. So then you can make an event that says:

    Every 4 seconds

    -- System: Create Sprite at x,y

    -- Sprite: Set animation frame to random(0,3)

    "random(0,3)" will pick a random number out of 0, 1, or 2; 3 isn't included. Another way to say it is "choose(0,1,2)", which will randomly pick one of those three numbers.

  • I wholeheartedly agree with this ENTIRE list. All great ideas and they'd be really helpful additions. It would take C2 a dozen steps closer to being perfect. <img src="smileys/smiley4.gif" border="0" align="middle" />

SullyTheStrange's avatar

SullyTheStrange

Member since 26 Jan, 2011

None one is following SullyTheStrange yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies