SullyTheStrange's Recent Forum Activity

  • This is probably another graphics card issue on my end, but I figured I'd ask to see what it looks like to you guys.

    dl.dropbox.com/u/19702035/fire/index.html

    EDIT: A simpler way of asking would be, does the effect just look like a bunch of squares to you?

    Basically, this effect used to be a heat distortion effect, like the type you'd find over a campfire. It works by adding the Warp Mask effect to a particle object. One day it simply stopped working right, and became just a big wavy square instead of individual particles.

    <img src="http://dl.dropbox.com/u/19702035/fire-fail.png" border="0" />

    Does the link look like that to you, or more like heat distortion?

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  • Running on Win7 64-bit, using Chrome. Very simple to reproduce, just add the effect to a Particles object and watch it not work correctly. <img src="smileys/smiley17.gif" border="0" align="middle" /> It seems to warp all the particles as one object, rather than each one individually as it did in r104 (I never used r105, so I don't know about that one).

    I swear, if this is another driver bug on my end...

  • I'll just sit back and see if someone smarter can do anything cool with it. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • eRk, you have to edit the bump map effect's parameters during runtime to achieve that effect. You can write some events that check where the object with the effect is located on the screen and change the X parameter accordingly from 0 (meaning the object is at the left side of the screen) to 50 (at the middle) and then 100 (at the right).

  • It's like the prodigal son. C2 isn't mad at you for leaving, it's just so happy that you came back. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well, I'm not familiar with the technical AJAX stuff, so here's a simple (yet hacky) solution in case a smarter person doesn't respond later: add a variable that increments every time you send a request. Boom! Impossible to get the same value twice! <img src="smileys/smiley14.gif" border="0" align="middle" />

  • You'd definitely be better off using the Platform behavior, considering you appear to be making a platformer. <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'd make an example if I was at home, but it isn't too complicated. Give your character a variable called State or something, set to "normal" by default, to keep track of how he should behave. Set it to "wall" when he hits a wall or the ceiling -- when it's "wall", set the player's gravity to 0 so he won't fall. Then when you press a button or something to let go, set it back to "normal", where gravity is restored.

  • I'm on my phone so I can't check right now, but can't you use a For Each Ordered and sort them by their points variable? Add in a check to see if the current object's var is the same as the previous to handle that issue, and if they are, give them the same ranking.

    The bigger issue I see is how to use the points set-up when the path isn't straight...

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  • Bump for I was hoping to see that realistic meatball fire example. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Ever since the game I've been working on turned serious, I've been backing it up in like 3 different ways. There'd have to be some serious divine intervention to knock out all 3 of 'em. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • No idea what could've happened, but as a general missing-window fix, try the Reset Dialogues option under Preferences. Hope that works!

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SullyTheStrange

Member since 26 Jan, 2011

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