SullyTheStrange's Recent Forum Activity

  • Huh, that's what I did. Still no luck. I'll redownload the files and try again I guess.

    Edit: Nope, still getting the error. I even reinstalled C2 for the new release. Maybe I'm just destined to not have plugins. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I can't get it to install right... This is actually the first plugin I've ever installed. <img src="smileys/smiley17.gif" border="0" align="middle" /> Mind giving me some brief instructions?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm getting an error trying to open it, "unknown behavior ID". Are you using any other behaviors that I should install first?

  • Part of what makes it less smooth (for me at least) is the fullscreen mode. If you left it not fullscreen, but made the window a lot bigger(can't really see much with the standard window size <img src="smileys/smiley17.gif" border="0" align="middle" />), it could still be plenty playable without taking the performance hit.

  • Glad to help! Good luck working on the rest of your game. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The winning sound is my favorite, 'cause I keep forgetting it's there. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Haha, I wasn't really paying attention on that one I guess. <img src="smileys/smiley9.gif" border="0" align="middle" />

    db.tt/fmKVa6a8

    Well, it took a bit of doing but I finally got everything working properly. It's essentially the same thing as before, just set up differently -- mostly straightforward stuff. I'm pretty tired myself, so I'll spare the giant explanation unless you want one tomorrow. <img src="smileys/smiley17.gif" border="0" align="middle" />

    EDIT: Forgot the link! See? I AM tired. <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Uh oh... Looks like the link you gave me is broken. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Sorry that I can't have a solution waiting for you when you wake up!

  • You're quite welcome! Don't hesitate to ask if you need help on anything else. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is it possible to create the 'supporting' object relative to the players co-ordinates so I can have multiple instances of the same ladder. At the minute, if I create a second ladder, the position of the object created it set to appear only at the top of ladder number one.

    Oh yeah, you can definitely do that. I updated the example to show how:

    db.tt/35AUXS8J

    There's two major changes. For one thing, in the event where you create the solid object, I added a condition to pick the correct ladder based on distance to the player. It'll pick the one you're standing on top of (unless the ladders are TOO close together -- it might be looking at the center of the ladders and which is closest, so as long as the one you're standing on has the closest center to you, it'll work).

    Anyway! The coordinates it spawns at are also changed, so they aren't hardcoded numbers anymore. Instead, it uses the coordinates of the ladder and finds the right spot from there.

    One thing the example doesn't do is let you jump from the top of one ladder to another. To fix that, you can disable the "Pick ladder" condition and add in a new one, "For each ladder". You can find that underneath "System" in the list.

    Hope that helps!

    And you've been doing awesome so far. Keep up the good support <img src="smileys/smiley2.gif" border="0" align="middle" />

    Aww, shucks. You noticed. <img src="smileys/smiley9.gif" border="0" align="middle" /> Haha, thanks a lot!

  • No prob! The community definitely saved me when I was first starting out, so the least I can do is give back. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I decided to be a bit more helpful this time. <img src="smileys/smiley4.gif" border="0" align="middle" />

    db.tt/35AUXS8J

    I took alspal's example and added a few things: when you get to the top, it spawns an invisible solid object that lets you sit on top of the ladder. When you press down again, it destroys the object to clear the way for you to use the ladder again.

SullyTheStrange's avatar

SullyTheStrange

Member since 26 Jan, 2011

None one is following SullyTheStrange yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies