SullyTheStrange's Recent Forum Activity

  • If there's ever a situation where you have to have a platform object pass through a solid object, it gets pretty messy. You have to make a sprite to take the place of the object and switch them out, and, well... setting the collision mode to none as you could do in CC would be very helpful with that.

    Not a big concern, but it'd be much more convenient. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Well, you'd have to set the gravity to 0 while you're on the ladder or else you'll fall back down. And your event should say Up Arrow is down, rather than is pressed -- "is pressed" will only make it happen once.

  • I was actually just looking at that other topic, Kyatric, and I was going to ask if that little gap problem has been solved yet?

  • By that I mean, specific colors, into specific other colors. There was a handy plug-in for CC called Color Replace that allowed you to do that, and it saved me a boatload of time making new sprites. Chances are slim there's anything in C2 that can do it right now, but I figure it can't hurt to ask.

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  • Well, I fixed one of the problems, where it goes to the GameOver layout. You have to go to Project Properties on the right panel and set "First layout" to "doodle01". Also keep in mind that when you click "Run layout", it runs the last one that's active, so if you're looking at the GameOver layout and click Run, it'll go to that one first.

    As for the button not disappearing, I can't seem to make that go away. I'll keep trying.

  • Hm... Do you think you could post your .capx using Dropbox? It would be a lot easier to help if I could see exactly what you're doing.

    If you've never done that before, it's definitely something to learn. Everyone here uses Dropbox to share files -- you make an account at dropbox.com, download the manager, and now you have a new folder on your computer called "Dropbox", which should be under Desktop and Downloads in Windows Explorer or whatever they call that. Next, move your .capx file into the Public folder of Dropbox and go to the website, copy the public link, and post that here. Then we can download it and help you further.

  • Alrighty, sent! Now we can stop cluttering up the board with our nonsense. <img src="smileys/smiley17.gif" border="0" align="middle" />

    (Speaking of which, there should be some sort of social board here... WHOA. There actually is one? Heh, the more you know, <img src="smileys/smiley36.gif" border="0" align="middle" />)

  • Sure thing. But it'll take a bit of work.

    You need to have a black sprite set over the screen, with an opacity of 0 so you can see through it while playing. Preferably on a layer ath the very top, where there Parallax on the left side is set to 0,0 -- that means it won't scroll, so it'll always be over the screen. When your health hits 0 and you want the black screen to appear, use the opposite of the Fade event you used to make the explosion fade. Instead of disappearing(going from 100 opacity to 0), like the explosion, you want the black screen to reappear(going from 0 opacity to 100).

    Once it's there, you can either use a sprite that says "Game Over" or have a text object display the words. From there, you can use the events I suggested before to press a button and restart the level.

    Hopefully I explained that well enough.

  • Well, that's not ENTIRELY true. I mean, I've been helping you out, haven't I? <img src="smileys/smiley17.gif" border="0" align="middle" />

    But yeah, I see your point. I don't really use anything other than Facebook for chat these days, though. I've got no problem adding you as a friend if you don't mind (if you have one!). I was gonna ask in a PM, but you can't send any yet, right?

  • Ambition's always a good thing, especially when it comes to learning. My first project, the one I'm working on now, is a Mario & Sonic platformer combining both series(es?) and everything in them. Just think of taking the default Platform behavior you're working with and trying to tweak it to feel exactly like Super Mario World-Mario -- let alone Sonic. It ain't easy. <img src="smileys/smiley5.gif" border="0" align="middle" />

    EDIT: Oh yeah, I forgot my point: I learned a lot more shooting for my dream game than I would've if I stuck with some really lame generic platformer that I was originally gonna do. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Nice changes, very nice. Keep this up and you might end up using this as your game rather than just an experiment!

    Apparently the problem was again with picking -- I don't really understand C2's setup for picking instances yet, since I'm still used to Construct Classic -- but putting a "For Each PinkDemon" (found under System if you never saw it) condition along with the "PinkDemon - Alive = 1" condition seems to solve this and another problem at once. The third demon guy on top of the block actually doesn't fall off the cliff now. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • To restart the level? You can use a trigger like, for example, "On key pressed - P" along with the action under System "Go to Layout" and set it to the current layout, which should restart it. However, I think the player will still be standing in the same spot as before, not the original spot, so you should also use the "Player - Set position to" and put in the starting X and Y.

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SullyTheStrange

Member since 26 Jan, 2011

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