SullyTheStrange's Recent Forum Activity

  • db.tt/bUzylF3B

    Managed to chop out the rest of my project and make a tiny example for what I want to do here. When you press M, the layoutscale changes to zoom out (or in) and the camera (invisible sprite that'll follow the player) also moves, to keep the bottom left corner of the stage completely aligned with the bottom left corner of the screen.

    It... pretty much works. But it's a pretty choppy transition, as you can see. Can anyone think of a better way to do this that would look better while it's moving?

  • I'll join the crowd and throw on some more praise, that's some very clever work there R0J0. I didn't look at the events and I just stared at it bouncing around until I figured it out. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • It was rare when I was the only one. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Yeah, that action wasn't available at the time I made this topic. Unfortunately the original solution was the only thing we could do at the time. You whippersnappers should be grateful that it's so easy for ya now. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Aww, I'm 20% less cool now. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • "There's some treasure on the site! A very rare badge that is only found every now and then."

    Just got it... and I can't say I know why. <img src="smileys/smiley17.gif" border="0" align="middle" /> It says I'm the only one who has it, too. Is this just given out randomly or did I actually do something special? <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • Same problem here. I brought some extra pitchforks! <img src="smileys/smiley15.gif" border="0" align="middle" />

  • Well, if you're looking for small things... *ahem* One thing that would be really convenient is a shortcut key for inverting, and maybe one to toggle disabled too. The second one's not that bad; if you have to disabled multiple events, you can highlight them all with Ctrl and then disable them all at once. Inverting, though, only inverts the specific event you clicked on.

    So, either make a shortcut, or let you invert multiple events at once. After typing this out, the latter sounds much better, actually. Pretty please. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • plauk, it would probably be easier to add conditions to when you are seen rather than restrict the line's movement. I'm using a similar system for my game, and though I'm not up to that part yet, I've given it a lot of thought and that seems to be the way to go.

  • Nice, not a bad way to learn the ropes. I thought the cactus was in the background the first time I saw it and totally ran straight into it. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • If you only make them invisible, however, you can still stand on them, which you probably don't want. If that's the case you might need to create/destroy them for the effect you want.

  • Sure thing, we can take a look.

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SullyTheStrange

Member since 26 Jan, 2011

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